Reputation: 49
I have to write a program that will generate 20 random circles with random radius lengths. If any of these circles intersect with another, the circle must be blue, and if it does not intersect, the color is red. I must also place a button on the JFrame. If this button is pressed, it needs to clear out the JFrame, and generate a new set of 20 circles following the same color rules. I am extremely new to Java Swing and am really stuck. I have everything working except the button. I cannot get a new set of circles to generate. Any help would be greatly appreciated. Thank You.
import java.awt.Graphics;
import javax.swing.JPanel;
import java.util.Random;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionListener;
import java.awt.event.ActionEvent;
public class IntersectingCircles extends JPanel
{
private int[] xAxis = new int [20]; // array to hold x axis points
private int[] yAxis = new int [20]; // array to hold y axis points
private int[] radius = new int [20]; // array to hold radius length
public static void main (String[] args)
{
JFrame frame = new JFrame("Random Circles");
frame.setDefaultCloseOperation (JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add (new IntersectingCircles());
frame.pack();
frame.setVisible(true);
}
public IntersectingCircles()
{
setPreferredSize(new Dimension(1000, 800)); // set window size
Random random = new Random();
// Create coordinates for circles
for (int i = 0; i < 20; i++)
{
xAxis[i] = random.nextInt(700) + 100;
yAxis[i] = random.nextInt(500) + 100;
radius[i] = random.nextInt(75) + 10;
}
}
public void paintComponent(Graphics g)
{
// Add button to run again
JButton btnAgain = new JButton("Run Again");
btnAgain.setBounds(850, 10, 100, 30);
add(btnAgain);
btnAgain.addActionListener(new ButtonClickListener());
// Determine if circles intersect, create circles, color circles
for (int i = 0; i < 20; i++)
{
int color = 0;
for (int h = 0; h < 20; h++)
{
if(i != h)
{
double x1 = 0, x2 = 0, y1 = 0, y2 = 0, d = 0;
x1 = (xAxis[i] + radius[i]);
y1 = (yAxis[i] + radius[i]);
x2 = (xAxis[h] + radius[h]);
y2 = (yAxis[h] + radius[h]);
d = (Math.sqrt(((x2 - x1) * (x2 - x1)) + ((y2 - y1)*(y2 - y1))));
if (d > radius[i] + radius[h] || d < (Math.abs(radius[i] - radius[h])))
{
color = 0;
}
else
{
color = 1;
break;
}
}
}
if (color == 0)
{
g.setColor(Color.RED);
g.drawOval(xAxis[i], yAxis[i], radius[i] * 2, radius[i] * 2);
}
else
{
g.setColor(Color.BLUE);
g.drawOval(xAxis[i], yAxis[i], radius[i] * 2, radius[i] * 2);
}
}
}
private class ButtonClickListener implements ActionListener
{
public void actionPerformed(ActionEvent e)
{
String action = e.getActionCommand();
if(action.equals("Run Again"))
{
new IntersectingCircles();
}
}
}
}
Upvotes: 1
Views: 468
Reputation: 39
private class ButtonClickListener implements ActionListener
{
public void actionPerformed(ActionEvent e)
{
repaint();
}
}
Maybe you can have a try...
Upvotes: 0
Reputation: 49
After some searching on this website, i found what i needed. Everything seems to work now. Thanks.
import java.awt.Graphics;
import javax.swing.JPanel;
import java.util.Random;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionListener;
import java.awt.event.ActionEvent;
public class IntersectingCircles extends JPanel
{
private int[] xAxis = new int [20]; // array to hold x axis points
private int[] yAxis = new int [20]; // array to hold y axis points
private int[] radius = new int [20]; // array to hold radius length
public static void main (String[] args)
{
JFrame frame = new JFrame("Random Circles");
frame.setDefaultCloseOperation (JFrame.EXIT_ON_CLOSE);
frame.setPreferredSize(new Dimension(1000, 800));
ActionListener runAgain = new ActionListener()
{
@Override
public void actionPerformed(ActionEvent c)
{
frame.getContentPane().add(new IntersectingCircles());
frame.pack();
}
};
JButton btnAgain = new JButton("Run Again");
btnAgain.setBounds(850, 10, 100, 30);
btnAgain.addActionListener(runAgain);
frame.add(btnAgain);
frame.getContentPane().add (new IntersectingCircles());
frame.pack();
frame.setVisible(true);
}
public IntersectingCircles()
{
Random random = new Random();
// Create coordinates for circles
for (int i = 0; i < 20; i++)
{
xAxis[i] = random.nextInt(700) + 100;
yAxis[i] = random.nextInt(500) + 100;
radius[i] = random.nextInt(75) + 10;
}
}
public void paintComponent(Graphics g)
{
super.paintComponent(g);
// Determine if circles intersect, create circles, color circles
for (int i = 0; i < 20; i++)
{
int color = 0;
for (int h = 0; h < 20; h++)
{
if(i != h)
{
double x1 = 0, x2 = 0, y1 = 0, y2 = 0, d = 0;
x1 = (xAxis[i] + radius[i]);
y1 = (yAxis[i] + radius[i]);
x2 = (xAxis[h] + radius[h]);
y2 = (yAxis[h] + radius[h]);
d = (Math.sqrt(((x2 - x1) * (x2 - x1)) + ((y2 - y1)*(y2 - y1))));
if (d > radius[i] + radius[h] || d < (Math.abs(radius[i] - radius[h])))
{
color = 0;
}
else
{
color = 1;
break;
}
}
}
if (color == 0)
{
g.setColor(Color.RED);
g.drawOval(xAxis[i], yAxis[i], radius[i] * 2, radius[i] * 2);
}
else
{
g.setColor(Color.BLUE);
g.drawOval(xAxis[i], yAxis[i], radius[i] * 2, radius[i] * 2);
}
}
}
}
Upvotes: 0
Reputation: 285460
Suggestions:
ArrayList<Ellipse2D>
.super.paintComponent(g)
in your paintComponent method as its first call. This will clear the old circles when need be.Upvotes: 2