Reputation: 7645
I have a model with a skeleton, all set up.
I've added the animations and Animation Helper to see the model move. The result is odd - the bones are moving (according to animation helper rendering), but the actual model itself does not.
It's better explained with an gif:
Animation is attached to the mesh using:
animation = new THREE.Animation( mesh, geometry.animation );
Any suggestions on what might be wrong?
Upvotes: 0
Views: 187
Reputation: 7645
The solution was pretty simple actually:
for ( var k in materials ) {
materials[k].skinning = true;
}
Upvotes: 2