Reputation: 79
I'm trying to move some Nodes of a Model loaded using libGDX. This is the code:
public void render() {
...
if (loading && assets.update()) //done when app starts
doneLoading();
if(!loading)
moveModel();
modelBatch.begin(cam);
modelBatch.render(instances, environment);
modelBatch.end();
}
private void doneLoading() {
I_model = assets.get("data/model.g3db", Model.class);
I_instance = new ModelInstance(I_model);
instances.add(I_instance);
loading = false;
}
private void moveModel(){
for(int i=0;i<MAX_VALUE;i++){
Node bone = I_instance.getNode(names[i]);
if(bone != null){
bone.rotation.set(new Vector3(1, 1, 0), values[i]);
}
}
I_instance.calculateTransforms();
instances.add(I_instance);
}
The model is correctly showed but it doesn't move at all. Any suggestions?
Upvotes: 1
Views: 1962
Reputation: 21844
You should just modify the transform
of the ModelInstance.
In your case, that will be I_instance.transform.translate(...)
Upvotes: 1