Reputation: 688
I am trying to have an arrow point in the Z axis in a 3d subplot. I am able to get planar directions with no problem but having something orthoganal to the plane is proving difficult.
my code thus far
from mpl_toolkits.mplot3d import axes3d
import mpl_toolkits.mplot3d.art3d as art3d
from matplotlib.patches import Arrow, PathPatch
import matplotlib.pyplot as pl
import numpy as np
fig = pl.figure()
ax= fig.add_subplot(1, 1, 1, projection='3d')
arrowfig = Arrow(0,0,1,0,width =0.5, color = 'red')
ax.add_patch(arrowfig)
art3d.pathpatch_2d_to_3d(arrowfig, z=0, zdir="z")
arrowfig = Arrow(0,0,0,1,width =0.5, color = 'blue')
ax.add_patch(arrowfig)
art3d.pathpatch_2d_to_3d(arrowfig, z=0, zdir="z")
arrowfig = Arrow(0,0,0,-1,width =0.5, color = 'purple')
ax.add_patch(arrowfig)
art3d.pathpatch_2d_to_3d(arrowfig, z=0, zdir="z")
arrowfig = Arrow(0,0,-1,0,width =0.5, color = 'green')
ax.add_patch(arrowfig)
art3d.pathpatch_2d_to_3d(arrowfig, z=0, zdir="z")
ax.set_xlim([0,1])
ax.set_ylim([0,1])
ax.set_zlim([0,1])
pl.show()
Upvotes: 1
Views: 190
Reputation: 936
To have a vector pointing out of the x-y-plane set the zdir
argument of the pathpatch_2d_to_3d
function to "x"
or "y"
. It defines the axis that is normal to the plane that the transformed arrow will lie in.
art3d.pathpatch_2d_to_3d(arrowfig, z=0, zdir="x")
Upvotes: 1