Reputation: 2105
How InvokeRequired and Invoke let us make our apps thread safe.
Let's consider such code:
private void ThreadSafeUpdate(string message)
{
if (this.textBoxSome.InvokeRequired)
{
SetTextCallback d = new SetTextCallback(msg);
this.Invoke
(d, new object[] { message });
}
else
{
// It's on the same thread, no need for Invoke
this.textBoxSome.Text = message;
}
}
Is it possible to change state of InvokeRequired
after InvokeRequired
and before Invoke
? If not, then why?
How does Invoking make it thread safe?
If InvokeRequired illustrate is current thread owning control, how would the thread know that it is or it is not the owner.
Let's consider that SomeMethod() is currently running on Thread1. We would like to call it from Thread2. Internally this method updates some field. Does Method.Invoke contain some kind of lock mechanism internally?
What if SomeMethod() takes very long time and we would like to run something other on the control owner thread. Does Invoking lock the owner thread or is it some kind of a background thread safe task?
ThreadSafeUpdate() //takes 5 minutes in Thread2
ThreadSafeUpdate() //after 2 minutes, we are running it in other thread2
ThreadSafeUpdate() //next run from Thread3
I think it is some kind of general pattern which can be implemented outside of winforms, what's its name?
Upvotes: 1
Views: 1046
Reputation: 63722
await
between the InvokeRequired
check and Invoke
call without capturing the execution context. Of course, if you're already using await
, you're probably not going to be using Invoke
and InvokeRequired
.
EDIT: I just noticed that InvokeRequired
will return false
when the control handle hasn't been created yet. It shouldn't make much of a difference, because your call will fail anyway when the control hasn't quite been created yet, but it is something to keep in mind.GetWindowThreadProcessId
- the operating system keeps track of the controls (and more importantly, their message loops).Invoke
cannot return until the GUI thread returns to its message loop. Invoke
itself only posts the command to the queue and waits for it to be processed. But the command is run on the GUI thread, not the Invoke
-caller. So the SomeMethod
calls in your example will be serialized, and the Invoke
call itself will wait until the second call finishes.However, all of this is just a simple explanation of the workings. The truth is, you shouldn't really need InvokeRequired
... well, ever. It's an artifact of a different age. This is really mostly about juggling threads with little order, which isn't exactly a good practice. The uses I've seen are either lazy coding, or hotfixes for legacy code - using this in new code is silly. The argument for using InvokeRequired
is usually like "it allows us to handle this business logic safely whether it runs in the GUI thread or not". Hopefully, you can see the problem with that logic :)
Also, it's not free thread-safety. It does introduce delays (especially when the GUI thread is also doing some work that isn't GUI - very likely in code that uses InvokeRequired
in the first place). It does not protect you from accesses to the shared state from other threads. It can introduce deadlocks. And don't even get me started on doing anything with code that uses Application.DoEvents
.
And of course, it's even less useful once you take await
into consideration - writing asynchronous code is vastly easier, and it allows you to make sure the GUI code always runs in the GUI context, and the rest can run wherever you want (if it uses a thread at all).
Upvotes: 2
Reputation: 941237
Is it possible to change state of InvokeRequired
Yes, and it is a pretty common occurrence. Either because you started the thread too soon, before the form's Load event fired. Or because the user closed the window just as this code is running. In both cases this code fails with an exception. InvokeRequired fails when the thread races ahead of the window creation, the invoked code fails when the UI thread races ahead of the thread. The odds for an exception are low, too low to ever diagnose the bug when you test the code.
How Invoking make it thread safe?
You cannot make it safe with this code, it is a fundamental race. It must be made safe by interlocking the closing of the window with the thread execution. You must make sure that the thread stopped before allowing the window to close. The subject of this answer.
how would he know that he is or he is not owner.
This is something that can be discovered with a winapi call, GetWindowsThreadProcessId(). The Handle property is the fundamental oracle for that. Pretty decent test, but with the obvious flaw that it cannot work when the Handle is no longer valid. Using an oracle in general is unwise, you should always know when code runs on a worker thread. Such code is very fundamentally different from code that runs on the UI thread. It is slow code.
We would like to call it from Thread2
This is not in general possible. Marshaling a call from one thread to a specific other thread requires that other thread to co-operate. It must solve the producer-consumer problem. Take a look at the link, the fundamental solution to that problem is a dispatcher loop. You probably recognize it, that's how the UI thread of a program operates. Which must solve this problem, it gets notifications from arbitrary other threads and UI is never thread-safe. But worker threads in general don't try to solve this problem themselves, unless you write it explicitly, you need a thread-safe Queue and a loop that empties it.
What's if SomeMethod() takes very long time
Not sure I follow, the point of using threads is to let code that takes a long time not do anything to harm the responsiveness of the user interface.
I think it is some kind of general pattern
There is, it doesn't look like this. This kind of code tends to be written when you have an oh-shoot moment and discover that your UI is freezing. Bolting threading on top of code that was never designed to support threading is forever a bad idea. You'll overlook too many nasty little details. Very important to minimize the number of times the worker thread interacts with the UI thread, your code is doing the opposite. Fall in the pit of success with the BackgroundWorker class, its RunWorkerCompleted event gives a good synchronized way to update UI with the result of the background operation. And if you like Tasks then the TaskScheduler.FromCurrentSynchronizationContext() method helps you localize the interactions.
Upvotes: 3