Reputation: 63
In my game when i run the game in unity editor in unity remote the linerneder shows like below
But when I build it and run it in android device the linerender disappers like below
code for line renderer is below:
var targetObject : GameObject;
private var lineRenderer : LineRenderer;
function Start() {
lineRenderer = GetComponent(LineRenderer);
}
function Update () {
lineRenderer.SetPosition(0,this.transform.localPosition);
lineRenderer.SetPosition(1,targetObject.transform.localPosition);
}
I have no idea what is the problem .Please help me with it
Upvotes: 1
Views: 2920
Reputation: 11
If you're using
LineRenderer.material = new Material (Shader.Find("#SHADERNAME"));
you will receive an error and the LineRenderer will not work correctly.
I solve the problem creating a material, assign a proper shader (I use shader -> Particles -> Additive), and, in the script, LineRenderer.material = Resources.Load ("#PATH TO YOUR MATERIAL") as Material.
You can see other options here:
http://answers.unity3d.com/questions/1079400/linerenderer-doesnt-work-in-build.html
Upvotes: 0