Reputation: 1250
I'm working on a pototype HMTL5 canvas animation that will export to quicktime.
I'm having a dynamically generated background with dynamically masked elements on top of it.
I can get the background to be made, and have it export to the server as a frame by frame animation (png sequence) and then compile the animation using FFMPEG into a quicktime. The concept is working.
However, whenever I try to put the dynamically masked elements on top of the background, the background gets affected by the mask too.
Currently the draw opperation I have goes
I'm obviously using the source mode wrong, but I'm not sure it is possible to do what I want (have a mask affect the element right under it, but not ones below that).
The easiest solution I can think of would be to just layer 2 canvas objects on top of eachother...however I'm not sure how I could combine the 2 canvases into a single image for the quicktime export.
Thanks for the help
Upvotes: 0
Views: 47
Reputation: 105035
The context.drawImage
method will accept another canvas as the image source.
So if you want to "flatten" all your canvases into a single canvas:
yourMainContext.drawImage(yourOverlayCanvasElement,0,0);
Upvotes: 1