Reputation: 933
public Bitmap getRoundedShape1(Bitmap scaleBitmapImage) {
int targetWidth = 65;
int targetHeight = 65;
Bitmap targetBitmap = Bitmap.createBitmap(targetWidth, targetHeight,Bitmap.Config.ARGB_8888);
BitmapShader shader = new BitmapShader(targetBitmap,Shader.TileMode.CLAMP, Shader.TileMode.REPEAT);
Paint paint = new Paint();
paint.setAntiAlias(true);
paint.setShader(shader);
Canvas canvas = new Canvas(targetBitmap);
Path path = new Path();
path.addCircle(((float) targetWidth - 1) / 2,
((float) targetHeight - 1) / 2,
(Math.min(((float) targetWidth),((float) targetHeight)) / 2),Path.Direction.CCW);
paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));
paint.setStyle(Paint.Style.STROKE);
canvas.clipPath(path);
Bitmap sourceBitmap = targetBitmap;
canvas.drawBitmap(sourceBitmap, new Rect(0, 0, sourceBitmap.getWidth(),sourceBitmap.getHeight()),
new Rect(0, 0, targetWidth,targetHeight), null);
return targetBitmap;
}
String imagePath = Environment.getExternalStorageDirectory().toString()
+ "/.LociiImages/" + member_id + ".jpg";
Bitmap bitmap = BitmapFactory.decodeFile(imagePath);
BitmapDescriptor icon = BitmapDescriptorFactory
.fromBitmap(getRoundedShape(getResizedBitmap(bitmap, 100, 100)));
using this code i m able to display Marker as rounded image but i want to set Border around that image i m trying to set border but unable to do that .
My Current Screen :
Desire Screen:
Upvotes: 0
Views: 1341
Reputation: 548
It's often easier to use xml rather than do it in code.
Set the background of your ImageView to be something similar to this xml shape:
<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android"
android:shape="oval">
<size
android:height="20dp"
android:width="20dp"/>
<stroke
android:color="@color/white"
android:width="2dp"/>
</shape>
You can change the height and width values in size based on the size of your imageview. The stroke would draw a border around the ImageView.
Upvotes: 2
Reputation: 1525
Here is what I did to get a circular bitmap with a border:
public static Bitmap getCircleBitmap(Bitmap bitmap, boolean border) {
int width=0;
int height=0;
int borderWidth=6;
final Paint paint = new Paint();
float radius = 0;
Bitmap output;
if (bitmap.getWidth() > bitmap.getHeight()) {
output = Bitmap.createBitmap(bitmap.getHeight(), bitmap.getHeight(), Config.ARGB_8888);
} else {
output = Bitmap.createBitmap(bitmap.getWidth(), bitmap.getWidth(), Config.ARGB_8888);
}
if (bitmap.getWidth() > bitmap.getHeight()) {
radius = output.getHeight() / 2;
} else {
radius = output.getWidth() / 2;
}
if(border){
width = output.getWidth() + borderWidth;
height = output.getHeight() + borderWidth;
}
else{
width = output.getWidth();
height = output.getHeight();
}
Bitmap canvasBitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
BitmapShader shader = new BitmapShader(bitmap, TileMode.CLAMP, TileMode.CLAMP);
paint.setAntiAlias(true);
paint.setShader(shader);
Canvas canvas = new Canvas(canvasBitmap);
canvas.drawCircle(width/2, height/2, radius, paint);
paint.setShader(null);
paint.setStyle(Paint.Style.STROKE);
paint.setColor(0xff684321);
if(border){
paint.setStrokeWidth(borderWidth);
canvas.drawCircle(width/2, height/2, radius - borderWidth / 2, paint);
}
return canvasBitmap;
}
I have written this method in a class as static and I just directly call it, with required variables, whenever I need a bitmap to be circular.
You can change the colour in paint.setColor(0xff684321);
or you can even pass that as a parameter in method to make the method more dynamic.
Upvotes: 2