Reputation: 137
I'm attempting to learn Tkinter with the goal of being able to create a 'real-time' scope to plot data. As a test, I'm trying to draw a polygon on the canvas every time the 'draw' button is pressed. The triangle position is randomized. I have two problems:
Code:
from Tkinter import *
from random import randint
class App:
def __init__(self,master):
#frame = Frame(master)
#frame.pack(side = LEFT)
self.plotspc = Canvas(master,height = 100, width = 200, bg = "white")
self.plotspc.grid(row=0,column = 2, rowspan = 5)
self.button = Button(master, text = "Quit", fg = "red", \
command = master.quit)
self.button.grid(row=0,column=0)
self.drawbutton = Button(master, text = "Draw", command = \
self.pt([50,50]))
self.drawbutton.grid(row = 0, column = 1)
def pt(self, coords):
coords[0] = coords[0] + randint(-20,20)
coords[1] = coords[1] + randint(-20,20)
x = (0,5,10)
y = (0,10,0)
xp = [coords[0] + xv for xv in x]
yp = [coords[1] + yv for yv in y]
ptf = zip(xp,yp)
self.plotspc.create_polygon(*ptf)
if __name__ == "__main__":
root = Tk()
app = App(root)
root.mainloop()
Upvotes: 1
Views: 2565
Reputation: 882701
command=self.pt([50,50])
(that you use in the Button
call which builds the Draw button) immediately executes the call you're telling it to execute, and binds the result (None
) to command
. Use, instead, in that same:
, command=lambda: self.pt([50, 50]) )
to delay the execution of the call to each time that button will be pressed.
Upvotes: 5