Reputation: 361
I want to create an SKSpriteNode
as described above. I have tried UIBezierPath
, but XCode did not recognize the functions for creating an object of that type. I think I may have to import
something, but I'm unsure as to what.
When I implement the following,
I get the error: Missing argument in call: center
However, once I add the appropriate argument,
I get the error: Extra argument 'edgeLoopFromPath' in call
.
My code is below:
let circlePath: UIBezierPath = UIBezierPath(arcCenter: CGPointMake(self.frame.midX, self.frame.midY), radius: self.frame.height / 2, startAngle: 0, endAngle: 360, clockwise: true)
let confinCircle: SKPhysicsBody = SKPhysicsBody(center: CGPointMake(self.frame.midX, self.frame.midY), edgeLoopFromPath: circlePath)
Upvotes: 2
Views: 4634
Reputation: 361
Here's my solution:
let circlePath: UIBezierPath = UIBezierPath(arcCenter: CGPointMake(self.frame.midX, self.frame.midY), radius: self.frame.height / 2, startAngle: 0, endAngle: 360, clockwise: true)
confiningCircle.physicsBody = SKPhysicsBody(edgeChainFromPath: circlePath.CGPath)
self.addChild(confiningCircle)
Interestingly, the name of the parameter "edgeChainFromPath" differs from the name of the parameter Apple lists on their official class reference:
On the website, they call it bodyWithEdgeChainFromPath
, which is different from the working code above.
Upvotes: 1
Reputation: 8130
I feel like you're making things hard using paths and all that. You want a circle that is just a line with no color on the inside.
Try this:
let circle = SKShapeNode(circleOfRadius: 10)
circle.physicsBody = SKPhysicsBody(circleOfRadius: 10)
circle.fillColor = SKColor.clearColor()
circle.position = CGPoint(x: self.size.width/2, y: self.size.height/2)
self.addChild(circle)
Upvotes: 4