Zeta
Zeta

Reputation: 105925

Why doesn't sleep work?

Why does c_sleep return immediately in the following code?

{-# LANGUAGE ForeignFunctionInterface #-}
import Foreign.C.Types
import Data.Time.Clock
import Control.Concurrent

foreign import ccall unsafe "unistd.h sleep" 
    c_sleep :: CUInt -> IO CUInt

main :: IO ()
main = do
    getCurrentTime >>= print . utctDayTime
    c_sleep 10     >>= print                -- this doesn't sleep
    getCurrentTime >>= print . utctDayTime
    threadDelay $ 10 * 1000 * 1000          -- this does sleep
    getCurrentTime >>= print . utctDayTime
$ ghc --make Sleep.hs && ./Sleep
[1 of 1] Compiling Main             ( Sleep.hs, Sleep.o )
Linking Sleep ...
29448.191603s
10
29448.20158s
29458.211402s

$ ghc --version
The Glorious Glasgow Haskell Compilation System, version 7.8.3

$ cabal --version
cabal-install version 1.20.0.3
using version 1.20.0.0 of the Cabal library 

Note: Actually, I would like to use sleep in C code to simulate some heavy computation in a function func and call that function in Haskell, but that doesn't work either, probably for the same reasons.

Upvotes: 17

Views: 459

Answers (2)

Sassa NF
Sassa NF

Reputation: 5406

All concurrency primitives always have a clawback statement that they may block for less time than specified - they may return spuriously. This is nothing to do with the language, it is the nature of concurrency, so if you want to wait for exactly the specified amount of time, in any language you need to construct a loop checking the clock after the sleep.

Upvotes: 1

Rufflewind
Rufflewind

Reputation: 8966

GHC's RTS appears to use signals for its own purposes, which means it won't be long before a sleep gets interrupted by one of these signals. I don't think it's a bug either, the runtime does come with its own territory, so to speak. The Haskellian approach would be to use threadDelay but it's not easy for a C program to access that without some trickery.

The proper way is to repeatedly resume the sleep despite interruptions from other signals. I recommend using nanosleep since sleep only has a precision of seconds and the signals appear to occur much more frequently than that.

#include <errno.h>
#include <time.h>

/* same as 'sleep' except it doesn't get interrupted by signals */
int keep_sleeping(unsigned long sec) {
    struct timespec rem, req = { (time_t) sec, 0 }; /* warning: may overflow */
    while ((rem.tv_sec || rem.tv_nsec) && nanosleep(&req, &rem)) {
        if (errno != EINTR) /* this check is probably unnecessary */
            return -1;
        req = rem;
    }
    return 0;
}

Upvotes: 12

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