Reputation: 8924
I'm writing a wrapper class for a command line executable. This exe accepts input from stdin
until I hit Ctrl+C
in the command prompt shell, in which case it prints output to stdout
based on the input. I want to simulate that Ctrl+C
press in C# code, sending the kill command to a .NET Process
object. I've tried calling Process.Kill()
, but that doesn't seem to give me anything in the process's StandardOutput
StreamReader
. Might there be anything I'm not doing right? Here's the code I'm trying to use:
ProcessStartInfo info = new ProcessStartInfo(exe, args);
info.RedirectStandardError = true;
info.RedirectStandardInput = true;
info.RedirectStandardOutput = true;
info.UseShellExecute = false;
Process p = Process.Start(info);
p.StandardInput.AutoFlush = true;
p.StandardInput.WriteLine(scriptcode);
p.Kill();
string error = p.StandardError.ReadToEnd();
if (!String.IsNullOrEmpty(error))
{
throw new Exception(error);
}
string output = p.StandardOutput.ReadToEnd();
The output is always empty, even though I get data back from stdout
when I run the exe manually.
Edit: This is C# 2.0 by the way.
Upvotes: 57
Views: 91156
Reputation: 9225
Despite the fact that using GenerateConsoleCtrlEvent()
for sending Ctrl+C signal is the right answer, it needs significant clarification to get it to work in different .NET application types.
If your .NET application doesn't use its own console (Windows Forms/WPF/Windows Service/ASP.NET), the basic flow is:
SetConsoleCtrlHandler()
.GenerateConsoleCtrlEvent()
(processGroupId
should be zero! The answer with code that sends p.SessionId
will not work and is incorrect).The following code snippet illustrates how to do that:
Process p;
if (AttachConsole((uint)p.Id)) {
SetConsoleCtrlHandler(null, true);
try {
if (!GenerateConsoleCtrlEvent(CTRL_C_EVENT, 0))
return false;
p.WaitForExit();
} finally {
SetConsoleCtrlHandler(null, false);
FreeConsole();
}
return true;
}
where SetConsoleCtrlHandler()
, FreeConsole()
, AttachConsole()
and GenerateConsoleCtrlEvent()
are native WinAPI methods:
internal const int CTRL_C_EVENT = 0;
[DllImport("kernel32.dll")]
internal static extern bool GenerateConsoleCtrlEvent(uint dwCtrlEvent, uint dwProcessGroupId);
[DllImport("kernel32.dll", SetLastError = true)]
internal static extern bool AttachConsole(uint dwProcessId);
[DllImport("kernel32.dll", SetLastError = true, ExactSpelling = true)]
internal static extern bool FreeConsole();
[DllImport("kernel32.dll")]
static extern bool SetConsoleCtrlHandler(ConsoleCtrlDelegate HandlerRoutine, bool Add);
// Delegate type to be used as the Handler Routine for SCCH
delegate Boolean ConsoleCtrlDelegate(uint CtrlType);
Note that waiting for the targeted process to respond, typically by waiting for the process to exit, is critical. Otherwise, the Ctrl+C signal will remain in the current process's input queue and when handling is restored by the second call to SetConsoleCtrlHandler()
, that signal will terminate the current process, rather than the targeted one.
Things become more complex if you need to send Ctrl+C from .NET console application. The above approach will not work because AttachConsole()
returns false
in this case (the main console app already has a console). It is possible to call FreeConsole()
before AttachConsole()
call, but doing so will result in the original .NET app console being lost, which is not acceptable in most cases.
Here is my solution for this case; it works and has no side effects for the .NET main process console:
FreeConsole()
before the AttachConsole()
call and sends Ctrl+C to the target process with code mentioned above.SetConsoleCtrlHandler(null, true)
before spawning the "killer"-process (from step 1) and SetConsoleCtrlHandler(null, false)
after. Else your main process will also receive Ctrl+C and dieUpvotes: 64
Reputation: 3516
@alonl: The user is attempting to wrap a command-line program. Command-line programs don't have message pumps unless they are specifically created, and even if that was the case, Ctrl+C doesn't have the same semantics in a Windows-environment application (copy, by default) as it does in a command-line environment (Break).
I threw this together. CtrlCClient.exe simply calls Console.ReadLine()
and waits:
static void Main(string[] args)
{
ProcessStartInfo psi = new ProcessStartInfo("CtrlCClient.exe");
psi.RedirectStandardInput = true;
psi.RedirectStandardOutput = true;
psi.RedirectStandardError = true;
psi.UseShellExecute = false;
Process proc = Process.Start(psi);
Console.WriteLine("{0} is active: {1}", proc.Id, !proc.HasExited);
proc.StandardInput.WriteLine("\x3");
Console.WriteLine(proc.StandardOutput.ReadToEnd());
Console.WriteLine("{0} is active: {1}", proc.Id, !proc.HasExited);
Console.ReadLine();
}
My output seems to do what you want:
4080 is active: True 4080 is active: False
Hope that helps!
(To clarify: \x3
is the hex escape sequence for the hex character 3, which is Ctrl+C. It's not just a magic number. ;) )
Upvotes: 27
Reputation: 185
Ok, here is a solution.
The way to send the Ctrl-C signal is with GenerateConsoleCtrlEvent. HOWEVER, this call takes a processGroupdID parameter, and sends the Ctrl-C signal to all processes in the group. This would be fine if it weren't for the fact that there is no way spawn child process in .net that is in a different process group than you (the parent) are in. So, when you send the GenerateConsoleCtrlEvent, both the child AND YOU (THE PARENT) GET IT. So, you need to capture the Ctrl-C event in the parent too, and then determine if you ned to ignore it not.
In my case, I want the parent to be able to handle Ctrl-C events also, so I need to distnguish between Ctrl-C events sent by the user on the console, and those sent by the parent process to the child. I do this by just hackishly setting/unsetting a boolean flag while send the Ctrl-C to the child, and then checking for this flag in the parent's Ctrl-C event handler (ie. if send Ctrl-C to child, then ignore.)
So, the code would look something like this:
//import in the declaration for GenerateConsoleCtrlEvent
[DllImport("kernel32.dll", SetLastError=true)]
static extern bool GenerateConsoleCtrlEvent(ConsoleCtrlEvent sigevent, int dwProcessGroupId);
public enum ConsoleCtrlEvent
{
CTRL_C = 0,
CTRL_BREAK = 1,
CTRL_CLOSE = 2,
CTRL_LOGOFF = 5,
CTRL_SHUTDOWN = 6
}
//set up the parents CtrlC event handler, so we can ignore the event while sending to the child
public static volatile bool SENDING_CTRL_C_TO_CHILD = false;
static void Console_CancelKeyPress(object sender, ConsoleCancelEventArgs e)
{
e.Cancel = SENDING_CTRL_C_TO_CHILD;
}
//the main method..
static int Main(string[] args)
{
//hook up the event handler in the parent
Console.CancelKeyPress += new ConsoleCancelEventHandler(Console_CancelKeyPress);
//spawn some child process
System.Diagnostics.ProcessStartInfo psi = new System.Diagnostics.ProcessStartInfo();
psi.Arguments = "childProcess.exe";
Process p = new Process();
p.StartInfo = psi;
p.Start();
//sned the ctrl-c to the process group (the parent will get it too!)
SENDING_CTRL_C_TO_CHILD = true;
GenerateConsoleCtrlEvent(ConsoleCtrlEvent.CTRL_C, p.SessionId);
p.WaitForExit();
SENDING_CTRL_C_TO_CHILD = false;
//note that the ctrl-c event will get called on the parent on background thread
//so you need to be sure the parent has handled and checked SENDING_CTRL_C_TO_CHILD
already before setting it to false. 1000 ways to do this, obviously.
//get out....
return 0;
}
Upvotes: 11
Reputation: 138776
FWIW, in my case, what I wanted is, from a console process, create a child console process (ffmpeg.exe for that matter) and support clean CTRL-C handling in my process and in the child process (ffmpreg exits normally when CTRL-C is pressed which is a nice feature I wanted to keep working)
None of the solution I found here were working, so I just interop'd Windows' CreateProcess function and it just works w/o any effort, CTRL-C is automatically received by the child app and by the parent app, input and output streams are shared, etc. I was not able to reproduce that kind of code using the standard .NET Process class:
static void RunFFMpeg(string arguments)
{
var startup = new STARTUPINFO();
startup.cb = Marshal.SizeOf<STARTUPINFO>();
if (!CreateProcess(null, "ffmpeg.exe " + arguments, IntPtr.Zero, IntPtr.Zero, false, 0, IntPtr.Zero, null, ref startup, out var info))
throw new Win32Exception(Marshal.GetLastWin32Error());
CloseHandle(info.hProcess);
CloseHandle(info.hThread);
var process = Process.GetProcessById(info.dwProcessId);
Console.CancelKeyPress += (s, e) =>
{
process.WaitForExit();
Console.WriteLine("Abort.");
// end of program is here
};
process.WaitForExit();
Console.WriteLine("Exit.");
}
[StructLayout(LayoutKind.Sequential)]
private struct PROCESS_INFORMATION
{
public IntPtr hProcess;
public IntPtr hThread;
public int dwProcessId;
public int dwThreadId;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
private struct STARTUPINFO
{
public int cb;
public string lpReserved;
public string lpDesktop;
public string lpTitle;
public int dwX;
public int dwY;
public int dwXSize;
public int dwYSize;
public int dwXCountChars;
public int dwYCountChars;
public int dwFillAttribute;
public int dwFlags;
public short wShowWindow;
public short cbReserved2;
public IntPtr lpReserved2;
public IntPtr hStdInput;
public IntPtr hStdOutput;
public IntPtr hStdError;
}
[DllImport("kernel32")]
private static extern bool CloseHandle(IntPtr hObject);
[DllImport("kernel32", SetLastError = true, CharSet = CharSet.Unicode)]
private static extern bool CreateProcess(
string lpApplicationName,
string lpCommandLine,
IntPtr lpProcessAttributes,
IntPtr lpThreadAttributes,
bool bInheritHandles,
int dwCreationFlags,
IntPtr lpEnvironment,
string lpCurrentDirectory,
ref STARTUPINFO lpStartupInfo,
out PROCESS_INFORMATION lpProcessInformation);
Upvotes: 2
Reputation: 8924
I've actually just figured out the answer. Thank you both for your answers, but it turns out that all i had to do was this:
p.StandardInput.Close()
which causes the program I've spawned to finish reading from stdin and output what i need.
Upvotes: 43
Reputation: 303
Try actually sending the Key Combination Ctrl+C, instead of directly terminating the process:
[DllImport("user32.dll")]
public static extern int SendMessage(
int hWnd, // handle to destination window
uint Msg, // message
long wParam, // first message parameter
long lParam // second message parameter
);
Look it up on the MSDN, you should find what you need there in order to send the Ctrl+Key combination... I know that the message you need for sending Alt+Key is WM_SYSTEMKEYDOWN and WM_SYSTEMKEYUP, can't tell you about Ctrl...
Upvotes: -6