Reputation: 2315
I would like to know is there a way we can detect audio frequency from microphone in html 5 web audio. I wish to make an online guitar tuner, and I need to have the audio frequency in hertz, from the sound input. I've seen some EQ and filters effects, but I didn't see anything about frequency recognition.
EDIT: I found this: http://www.smartjava.org/content/exploring-html5-web-audio-visualizing-sound The 2nd point (analyser node) is really interesting. I seen his source code, but I can't figure how to connect the analyser to the microphone input. He calls a playSound() function when the mp3 file starts to play, and there he draws his canvas. But I do not have a playSound() like function...
Upvotes: 2
Views: 7563
Reputation: 348
You can use the following code to get the frequencies from the mic.
navigator.mediaDevices.getUserMedia({audio:true}).then(function(localStream){
var audioContext = new(window.AudioContext || window.webkitAudioContext)();
var input = audioContext.createMediaStreamSource(localStream);
var analyser = audioContext.createAnalyser();
var scriptProcessor = audioContext.createScriptProcessor();
// Some analyser setup
analyser.smoothingTimeConstant = 0;
analyser.fftSize = 64;
input.connect(analyser);
analyser.connect(scriptProcessor);
scriptProcessor.connect(audioContext.destination);
var getAverageVolume = function( array){
var length = array.length;
var values = 0;
var i = 0;
for (; i < length; i++) {
values += array[i];
}
return values / length;
};
var onAudio = function(){
var tempArray = new window.Uint8Array(analyser.frequencyBinCount);
analyser.getByteFrequencyData(tempArray);
var latestFrequency = (getAverageVolume(tempArray));
//use latestFrequency
};
scriptProcessor.onaudioprocess = onAudio;
})
.catch(function(){
//Handle error
});
Upvotes: 1
Reputation: 2197
I wrote a web audio library which, among other things, can detect frequency from mic input. Check it out at https://github.com/rserota/wad#pitch-detection
var voice = new Wad({source : 'mic' });
var tuner = new Wad.Poly();
tuner.add(voice);
voice.play();
tuner.updatePitch() // The tuner is now calculating the pitch and note name of its input 60 times per second. These values are stored in tuner.pitch and tuner.noteName.
var logPitch = function(){
console.log(tuner.pitch, tuner.noteName)
requestAnimationFrame(logPitch)
};
logPitch();
// If you sing into your microphone, your pitch will be logged to the console in real time.
tuner.stopUpdatingPitch(); // Stop calculating the pitch if you don't need to know it anymore.
Upvotes: 6
Reputation: 10329
You should be able to use BiquadFilterNode
.
Example code from the link:
var audioCtx = new AudioContext();
var biquadFilter = audioCtx.createBiquadFilter();
biquadfilter.getFrequencyResponse(myFrequencyArray,magResponseOutput,phaseResponseOutput);
Upvotes: 1