Reputation: 359
I have a multi_index_container, and index - ordered_unique. I know that my values will be sorted somehow ( by default using less ). What I want is to find the exact ordered index of the value, without using some O(n) algorithm, like std::distance.
typedef multi_index_container<
MyStruct,
indexed_by<
ordered_unique<member< MyStruct, int, &MyStruct::id> >,
ordered_non_unique<member< MyStruct, int, &MyStruct::salary> >
>
> MyStructsContainer;
....
MyStructsContainer myStructsContainer;
MyStructsContainer::iterator it1 = myStructsContainer.emplace(MyStruct{ 3, 20 }).first;
MyStructsContainer::iterator it2 = myStructsContainer.emplace(MyStruct{ 1, 100 }).first;
MyStructsContainer::iterator it3 = myStructsContainer.emplace(MyStruct{ 2, 20 }).first;
Here it1, it2 and it3 are not RandomAccessIts. Therefore the only way to find the index is:
size_t idx = distance(myStructsContainer.begin(), it1); <--- is there any other and smarter way to find the ordered index??
assert(idx == 2);
Is there any other approach to do that?
Thanks, Kalin
Upvotes: 1
Views: 359
Reputation: 394044
You want to have the insertion order?
In that case, just add a random_access
index (perhaps making it the default).
You can have O(1) std::distance
on random-access iterators.
UPDATE To the comment:
If you want a more efficient order-lookup you can either store the ordinal/rank inside the element, or use a dedicated random access index.
You can easily rearrange
such an index to match the order you wish:
#include <iostream>
#include <string>
#include <boost/multi_index_container.hpp>
#include <boost/multi_index/member.hpp>
#include <boost/multi_index/ordered_index.hpp>
#include <boost/multi_index/random_access_index.hpp>
#include <boost/multi_index/member.hpp>
struct MyStruct {
int id, salary;
};
namespace bmi = boost::multi_index;
typedef boost::multi_index_container<
MyStruct, bmi::indexed_by<
bmi::ordered_unique<bmi::tag<struct ById>, bmi::member<MyStruct, int, &MyStruct::id>>,
bmi::ordered_non_unique<bmi::tag<struct BySalary>, bmi::member<MyStruct, int, &MyStruct::salary>>,
bmi::random_access<bmi::tag<struct RandomAccess> >
> > MyStructsContainer;
int main()
{
MyStructsContainer c;
auto it3 = c.emplace(MyStruct{ 3, 20 }).first;
auto it1 = c.emplace(MyStruct{ 1, 100 }).first;
auto it2 = c.emplace(MyStruct{ 2, 20 }).first;
auto& ra = c.get<RandomAccess>();
// reorder RandomAccess index to match the ById
{
auto const& idx = c.get<ById>();
std::vector<boost::reference_wrapper<MyStruct const> > tmp(idx.begin(), idx.end());
ra.rearrange(tmp.begin());
}
// now you can say:
std::cout << "Index of " << (it1->id) << " is " << (std::distance(ra.begin(), bmi::project<RandomAccess>(c, it1))) << "\n";
std::cout << "Index of " << (it2->id) << " is " << (std::distance(ra.begin(), bmi::project<RandomAccess>(c, it2))) << "\n";
std::cout << "Index of " << (it3->id) << " is " << (std::distance(ra.begin(), bmi::project<RandomAccess>(c, it3))) << "\n";
}
Prints
Index of 1 is 0
Index of 2 is 1
Index of 3 is 2
The efficience of std::distance
on this index is O(1)
Upvotes: 2