Reputation: 35
I'm struggling with this for a while now. I'm drawing a grid on the canvas. I add a mousemove eventHandler and track the mouseX and mouseY positions. I would like to be able to calculate the distance from the mouse position to the item in the grid. I can't seem to get this right, I've tried a few different solutions, like adding a loop in the mousemove handler and using requestAnimationFrame, but both solutions are very slow.
Here's my code below:
function setupCanvas(){
canvas = document.getElementById('canvas');
ctx = canvas.getContext('2d');
width = canvas.width = window.innerWidth;
height = canvas.height = window.innerHeight;
blockWidth = width/2 - 150;
blockHeight = height/2 - 100;
gridArray = [];
gridWidthArray = [];
ctx.fillRect(0,0,width,height);
//drawGrid();
drawInitGrid();
canvas.addEventListener('mousemove',onMouseMoveHandler);
}
function drawInitGrid(){
for(x = 0; x<16; x++){
for(y = 0; y<11; y++){
var gridBlock = new GridBlock((blockWidth) + x*20, (blockHeight) + y*20, blockWidth, blockHeight);
gridBlock.render(ctx);
gridArray.push(gridBlock);
//gridWidthArray.push(gridBlock.xPos)
}
}
}
function onMouseMoveHandler(e){
if(containerBounds(e)){
mouseX = e.offsetX;
mouseY = e.offsetY;
console.log(mouseX, mouseY);
//console.log(gridWidthArray);
for(var grid in gridArray){
//console.log(gridArray[grid].xPos)
}
}
}
I've also tried adding a mouseevent in the GridBlock object, but that also doesn't seem to work.
Upvotes: 1
Views: 939
Reputation: 105035
You can calculate the distance between any 2 points like this:
var dx=point2.x-point1.x;
var dy=point2.y-point1.y;
var distance=Math.sqrt(dx*dx+dy*dy);
Also in your fiddle your mouse position calculation should account for the offset position of the canvas within the window:
var BB=canvas.getBoundingClientRect();
var offsetX=BB.left;
var offsetY=BB.top;
function onMouseMoveHandler(e){
var mouseX=parseInt(e.clientX-offsetX);
var mouseY=parseInt(e.clientY-offsetY);
}
[ Finding nearest point in grid ]
Assume you have a mouse position [mx,my] and assume you have a grid with its top-left at [0,0] and with its cell size at cellWidth X cellHeight.
Then you can calculate the grid cell closest to the mouse like this:
var cellX=parseInt((mx+cellWidth/2)/cellWidth)*cellWidth;
var cellY=parseInt((my+cellHeight/2)/cellHeight)*cellHeight;
Of course, if the grid's top-left is not at [0,0], you will have to adjust for the gridss offset.
Upvotes: 1