Reputation: 3489
Okay, So I have come this far:
public class CameraScript : MonoBehaviour {
public void RotateCamera()
{
float x = 5 * Input.GetAxis("Mouse X");
float y = 5 * -Input.GetAxis("Mouse Y");
Camera.mainCamera.transform.parent.transform.Rotate (y,x,0);
}
}
My camera has a parent which I rotate based on my mouse position. The only problem is that I can only swipe with the mouse to rotate the object. How can I rotate the object which is my camera is attached to based on my mouse position if I just click next to the object. Thanks in advance!
Upvotes: 1
Views: 6726
Reputation: 1570
The value will be in the range -1...1 for keyboard and joystick input. If the axis is setup to be delta mouse movement, the mouse delta is multiplied by the axis sensitivity and the range is not -1...1. Unity Document
Note: This link is usefull please check it.
So you need to change your code like this.
public void RotateCamera()
{
Vector3 mousePosition = Camera.main.ScreenToWorldPoint(Input.mousePosition); // Gets mouse position to Unity World coordinate system
Camera.mainCamera.transform.parent.transform.Rotate (mousePosition);
}
if there are problem you can do like this
public void RotateCamera()
{
Vector3 position = new Vector3(Input.mousePosition.x, Input.mousePosition.y,0);
Vector3 mousePosition = Camera.main.ScreenToWorldPoint(position); // Gets mouse position to Unity World coordinate system
Camera.mainCamera.transform.parent.transform.Rotate (mousePosition);
}
one more option is rotateTowards.
public float speed=10; //any value > 0
public void RotateCamera()
{
Vector3 targetDir = Camera.main.ScreenToWorldPoint(Input.mousePosition) - Camera.mainCamera.transform.parent.transform.position;
float step = speed * Time.deltaTime;
Vector3 newDir = Vector3.RotateTowards(transform.forward, targetDir, step, 0.0F);
Camera.mainCamera.transform.parent.transform.rotation = Quaternion.LookRotation(newDir);
}
Maybe some syntax errors, i don't check them.
Upvotes: 2