Reputation: 61
I have a problem with SDL lib. I'm using VS2012 Ultimate and i was actually using this tutorial: http://lazyfoo.net/tutorials/SDL/01_hello_SDL/index2.php to set everything and i did it step by step few times, but I still have problems this is my code, very simple:
#include <iostream>
#include <SDL.h>
SDL_Surface * ekran = NULL;
int main (int argc, char *args [] )
{
SDL_Init( SDL_INIT_EVERYTHING );
ekran = SDL_SetVideoMode( 640, 480, 32, SDL_SWSURFACE );
SDL_Flip( ekran );
SDL_Delay( 2000 );
SDL_Quit();
return 0;
}
and im having this errors:
error C3861: 'SDL_SetVideoMode': identifier not found
error C3861: 'SDL_Flip': identifier not found
Upvotes: 3
Views: 7947
Reputation: 707
Here below is an example how to replace SDL_SetVideoMode() in SDL2. The old way to init SDL is commented and left along with the new way for comparison purposes. Basically, SDL2 creates a window with a title, then a surface attached to it, while SDL1 creates a surface alone and then calls the window manager to give it a name.
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
fprintf(stderr, "SDL video init failed: %s\n", SDL_GetError());
return 1;
}
// SDL_Surface *screenSurface = SDL_SetVideoMode(SCREEN_WIDTH, SCREEN_HEIGHT, 32, SDL_SWSURFACE);
SDL_Window* window = NULL;
SDL_Surface* screenSurface = NULL;
window = SDL_CreateWindow("Sphere Rendering",
SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN);
if (window == NULL) {
fprintf(stderr, "Window could not be created: %s\n", SDL_GetError());
return 1;
}
screenSurface = SDL_GetWindowSurface(window);
if (!screenSurface) {
fprintf(stderr, "Screen surface could not be created: %s\n", SDL_GetError());
SDL_Quit();
return 1;
}
// SDL_WM_SetCaption("Sphere Rendering", NULL);
Upvotes: 6
Reputation: 2344
Take a look at that tutorial page again. Your code does not match it (e.g. SDL_SetVideoMode() no longer exists). Your code uses SDL 1.2 and the (updated) tutorial uses SDL 2.0. Are you using an old cached version of that page?
Upvotes: 4