Reputation: 755
For example: myPos.getCoordX()
is 0 and myPos.getCoordY()
is 0
When I update the variable, myPos.getCoordX()
is 50 and myPos.getCoordY()
is 100
Then I call the showPosition()
method again.
I want to: start a moving animation from 0,0 to 50,100
private void showPosition() {
Bitmap floorPlan = BitmapFactory.decodeResource(getResources(),
R.drawable.wallpaper).copy(Bitmap.Config.ARGB_4444, true);
Bitmap point = BitmapFactory.decodeResource(getResources(),
R.drawable.ic_launcher).copy(Bitmap.Config.ARGB_4444, true);
Bitmap PositionOnFloorplan = overlay(floorPlan, point);
// 1
PositionOnFloorplan = floorPlan.copy(Bitmap.Config.ARGB_8888, true);
Canvas canvas = new Canvas(PositionOnFloorplan);
canvas.drawBitmap(point, (float) (myPos.getCoordX()),
(float) (myPos.getCoordY()), null);
ImageView imageView = (ImageView) findViewById(R.id.imggg);
imageView.setAdjustViewBounds(true);
imageView.setImageBitmap(PositionOnFloorplan);
}
private Bitmap overlay(Bitmap floorPlan, Bitmap point) {
Bitmap bmOverlay = Bitmap.createBitmap(floorPlan.getWidth(),
floorPlan.getHeight(), floorPlan.getConfig());
Canvas canvas = new Canvas(bmOverlay);
canvas.drawBitmap(floorPlan, new Matrix(), null);
canvas.drawBitmap(point, (float) (myPos.getCoordX()),
(float) (myPos.getCoordY()), null);
return bmOverlay;
}
Upvotes: 4
Views: 5062
Reputation: 1237
As you aren't using a custom view and the onDraw method to update your canvas, I recommend using a property animator to animate the canvas drawing.
Below is code for an example animation that moves a view in the X with canvas.translate(value,0);. You will need to add in the Y value, example: canvas.translate(valueX,valueY);. Just define another ValueAnimator for the Y, create an AnimatorSet, and do animatorSet.playTogether(valueanimatorX, valueanimatorY) instead, finishing with animatorSet.start();
public void doCanvas(){
//Create our resources
Bitmap bitmap = Bitmap.createBitmap(mLittleChef.getWidth(), mLittleChef.getHeight(), Bitmap.Config.ARGB_8888);
final Canvas canvas = new Canvas(bitmap);
final Bitmap chefBitmap = BitmapFactory.decodeResource(getResources(),R.drawable.dish_special);
final Bitmap starBitmap= BitmapFactory.decodeResource(getResources(),R.drawable.star);
//Link the canvas to our ImageView
mLittleChef.setImageBitmap(bitmap);
//animate from canvas width, to 0, and back to canvas width
ValueAnimator animation= ValueAnimator.ofInt(canvas.getWidth(),0,canvas.getWidth());
animation.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
int value = (Integer) animation.getAnimatedValue();
//Clear the canvas
canvas.drawColor(Color.TRANSPARENT, PorterDuff.Mode.CLEAR);
canvas.drawBitmap(chefBitmap, 0, 0, null);
canvas.save();
canvas.translate(value,0);
canvas.drawBitmap(starBitmap, 0, 0, null);
canvas.restore();
//Need to manually call invalidate to redraw the view
mLittleChef.invalidate();
}
});
animation.addListener(new AnimatorListenerAdapter(){
@Override
public void onAnimationEnd(Animator animation) {
simpleLock= false;
}
});
animation.setInterpolator(new LinearInterpolator());
animation.setDuration(mShortAnimationDuration);
animation.start();
}
Upvotes: 2