Reputation: 157
I wondered how to rotate a text rendered with Direct2D with SharpDX.
Can not find any possiblity in
RenderTarget2D.DrawText()
or
RenderTarget2D.DrawTextLayout()
Upvotes: 0
Views: 1717
Reputation: 951
You could use a Transformation Matrix
and more precisely - a rotation transformation via a 3x2 matrix.
pseudo example:
RenderTarget2D.BeginDraw;
try
// your regular drawings
....
// save the current tranform
currentTransform = RenderTarget2D.GetTransform;
// set a 90 degree rotation around the (100,100);
RenderTarget2D.SetTransform(Matrix3x2F.Rotation(90, Point2F(100,100)));
// do your rotated text drawings
RenderTarget2D.DrawText();
// restore your previous/original transform
RenderTarget2D.SetTransform(currentTransform);
finally
RenderTarget2D.EndDraw;
end;
Upvotes: 3