AsTeR
AsTeR

Reputation: 7541

How to handle taps on a custom callout view?

I am adding a callout view like this:

func mapView(mapView: MKMapView!,
        didSelectAnnotationView view: MKAnnotationView!) {
    let calloutView = UIView(frame:
        CGRect(x: 0, y: 0, width: 300, height: 120))

    calloutView.backgroundColor = UIColor.purpleColor()
    calloutView.center = CGPointMake(CGRectGetWidth(view.bounds) / 2.0, 0.0)
    calloutView.layer.anchorPoint = CGPointMake(0.5, 1.0)
    calloutView.layer.masksToBounds = false

    calloutView.userInteractionEnabled = true
    let calloutViewTapRecognizer = UITapGestureRecognizer(target: self,
        action: "onCalloutViewTap")
    calloutView.addGestureRecognizer(calloutViewTapRecognizer)

    view.addSubview(calloutView)
}

Though my onCalloutViewTap function is never called... I am curious to understand why and to get something that works to handle interactions with my callout view.

Upvotes: 6

Views: 1597

Answers (3)

Srinivasan_iOS
Srinivasan_iOS

Reputation: 1088

Removing from annotation view swift 5

override func hitTest(_ point: CGPoint, with event: UIEvent?) -> UIView? {
        let hitView = super.hitTest(point, with: event)
        if (hitView != nil)
        {
            self.superview?.bringSubviewToFront(self)
        }
        return hitView
    }
    override func point(inside point: CGPoint, with event: UIEvent?) -> Bool {
        let rect = self.bounds;
        var isInside: Bool = rect.contains(point);
        if(!isInside)
        {
            for view in self.subviews
            {
                isInside = view.frame.contains(point);
                if isInside
                {
                    break;
                }
            }
        }
        return isInside;
    }

Upvotes: 0

Gurjinder Singh
Gurjinder Singh

Reputation: 10329

Swift 4.0

override func point(inside point: CGPoint, with event: UIEvent?) -> Bool {
    let rect = self.bounds;
    var isInside: Bool = rect.contains(point);
    if(!isInside)
    {
        for view in self.subviews
        {
            isInside = view.frame.contains(point);
            if isInside
            {
                break;
            }
        }
    }
    return isInside;
}
 override func hitTest(_ point: CGPoint, with event: UIEvent?) -> UIView? {
    let hitView = super.hitTest(point, with: event)
    if (hitView != nil)
    {
        self.superview?.bringSubview(toFront: self)
    }
    return hitView
}

Upvotes: 0

AdamPro13
AdamPro13

Reputation: 7400

It's because your annotation view only detects touches inside its bounds. Since your callout view extends beyond the bounds, the subview doesn't recognize the tap. You need to override the pointInside:withEvent: method in the annotation view so your callout will actually detect the touch.

Here's an example in Objective-C:

- (BOOL)pointInside:(CGPoint)point withEvent:(UIEvent*)event
{
    CGRect rect = self.bounds;
    BOOL isInside = CGRectContainsPoint(rect, point);

    if (!isInside)
    {
        for (UIView *view in self.subviews)
        {
            isInside = CGRectContainsPoint(view.frame, point);

            if (isInside)
            {
                break;
            }
        }
    }

    return isInside;
}

EDIT:

Swift version:

override func pointInside(point: CGPoint, withEvent event: UIEvent?) -> Bool {
    let rect = self.bounds
    var isInside = CGRectContainsPoint(rect, point)

    if (!isInside) {
        for subview in subviews {
            isInside = CGRectContainsPoint(subview.frame, point)

            if (isInside) {
                break
            }
        }
    }

    println(isInside)

    return isInside;
}

Upvotes: 10

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