user3377437
user3377437

Reputation: 183

How to correctly use a nested class of a template class?

all! I am trying to implement a simple template class binary search tree. I run into a couple problem with the definitions of functions. The following is my BST class code

#ifndef BINARY_SEARCH_TREE_H
#define BINARY_SEARCH_TREE_H

#include <iostream>
#include <stdlib.h>

using namespace std;

template<class T>
class BST
{
    struct TreeNode {
        TreeNode* left;
        TreeNode* right;
        T value;
    };

    //member functions
    void destroyTree(TreeNode* leaf);
    void insert(T key, TreeNode* leaf);
    TreeNode* search(T key, TreeNode* leaf);
    void printInOrder(TreeNode* leaf);
    void printPreOrder(TreeNode* leaf);
    void printPostOrder(TreeNode* leaf);

    //memebr variables
    TreeNode* root;
public:

    enum Traversal { INORDER, PREORDER, POSTORDER };

    BST();
    BST(T key);
    ~BST();

    void insert(T key);
    TreeNode* search(T key);
    void printTree(T option);
    void destroyTree();
};

template <class T>
BST<T>::BST()
{
    root = NULL;
};

template <class T>
BST<T>::BST(T key)
{
    root = new TreeNode;
    root->left = NULL;
    root->right = NULL;
    root->value = key;
};

template <class T>
BST<T>::~BST()
{
    destroyTree();
};

template <class T>
void BST<T>::destroyTree(TreeNode* leaf)
{
    if (leaf->left != NULL) destroyTree(leaf->left);
    if (leaf->right != NULL) destroyTree(leaf->right);
    delete leaf;
    leaf = nullptr;
};

template <class T>
void insert(T key, BST<T>::TreeNode* leaf)
{
    if (leaf->value == key)
    {
        cout << "failed inserting node: duplicate item" << endl;
        return;
    }
    else if (leaf->value < key)
    {
        if (leaf->right != NULL) insert(key, leaf->right);
        else
        {
            TreeNode newNode = new TreeNode;
            newNode->left = NULL;
            newNode->right = NULL;
            newNode->value = key;
            leaf->right = newNode;
        }
    }
    else
    {
        if (leaf->left != NULL) insert(key, leaf->left);
        else
        {
            TreeNode newNode = new TreeNode;
            newNode->left = NULL;
            newNode->right = NULL;
            newNode->value = key;
            leaf->left = newNode;
        }
    }
};

template <class T>
BST<T>::TreeNode* BST<T>::search(T key, TreeNode* leaf)
{
    if (leaf == NULL) return NULL;
    if (leaf->value == key) return leaf;
    else if (leaf->vluae < key) return search(key, leaf->right);
    else return search(key, leaf->left);
};

template <class T>
void printInOrder(TreeNode* leaf)
{
    if (leaf->left != NULL) printInOrder(leaf->left);
    cout << leaf->value << " ";
    if (leaf->right != NULL) printInOrder(leaf->right);
};

template <class T>
void printPreOrder(TreeNode* leaf)
{
    cout << leaf->value << " ";
    if (leaf->left != NULL) printPreOrder(leaf->left);
    if (leaf->right != NULL) printPreOrder(leaf->right);
};

template <class T>
void printPostOrder(TreeNode* leaf)
{
    if (leaf->left != NULL) printPostOrder(leaf->left);
    if (leaf->right != NULL) printPostOrder(leaf->right);
    cout << leaf->value << " ";
};

template <class T>
void BST<T>::insert(int key)
{
    if (this->root == NULL)
    {
        this->root = new TreeNode;
        this->root->left = NULL;
        this->root->right = NULL;
        this->root->value = key;
    }
    else insert(key, root);
};

template <class T>
BST<T>::TreeNode* BST<T>::search(int key)
{
    search(key, this->root);
};

template <class T>
void BST<T>::printTree(int option)
{
    switch (option)
    {
    case BST<T>::INORDER:
        printInOrder(this->root);
        cout << endl;
        break;
    case BST<T>::POSTORDER:
        printPostOrder(this->root);
        cout << endl;
        break;
    case BST<T>::PREORDER:
        printPreOrder(this->root);
        cout << endl;
        break;
    }
};

template <class T>
void BST<T>::destroyTree()
{
    destroyTree(this->root);
};

#endif

As you can see, for the void insert(T key, BST<T>::TreeNode* leaf) and BST<T>::TreeNode* BST<T>::search(T key, TreeNode* leaf) functions I need to do things with TreeNode class like returning an object of it or passing it to a function, which is a nested type defined in class BST. The errors I am getting are at syntax errors, but I don't know where I am doing wrong in the code. Any advice or suggestion would be appreciated!

Upvotes: 0

Views: 242

Answers (2)

Sebastian Kuczyński
Sebastian Kuczyński

Reputation: 170

#include <iostream>
#include <stdlib.h>

using namespace std;

template<class T>
class BST
{
    struct TreeNode {
        TreeNode* left;
        TreeNode* right;
        T value;
    };

    //member functions
    void destroyTree(TreeNode* leaf);
    void insert(T key, TreeNode* leaf);
    TreeNode* search(T key, TreeNode* leaf);
    void printInOrder(TreeNode* leaf);
    void printPreOrder(TreeNode* leaf);
    void printPostOrder(TreeNode* leaf);

    //memebr variables
    TreeNode* root;
public:

    enum Traversal { INORDER, PREORDER, POSTORDER };
    BST();
    BST(T key);
    ~BST();

    void insert(T key);
    TreeNode* search(T key);
    void printTree(T option);
    void destroyTree();
};

template <class T>
BST<T>::BST()
{
    root = NULL;
};

template <class T>
BST<T>::BST(T key)
{
    root = new TreeNode;
    root->left = NULL;
    root->right = NULL;
    root->value = key;
};

template <class T>
BST<T>::~BST()
{
    destroyTree();
};

template <class T>
void BST<T>::destroyTree(TreeNode* leaf)
{
    if (leaf->left != NULL) destroyTree(leaf->left);
    if (leaf->right != NULL) destroyTree(leaf->right);
    delete leaf;
    leaf = nullptr;
};

template <class T>
void BST<T>::insert(T key, typename BST<T>::TreeNode* leaf)
{
    if (leaf->value == key)
    {
        cout << "failed inserting node: duplicate item" << endl;
        return;
    }
    else if (leaf->value < key)
    {
        if (leaf->right != NULL) insert(key, leaf->right);
        else
        {
            BST<T>::TreeNode* newNode = new TreeNode;
            newNode->left = NULL;
            newNode->right = NULL;
            newNode->value = key;
            leaf->right = newNode;
        }
    }
    else
    {
        if (leaf->left != NULL) insert(key, leaf->left);
        else
        {
            BST<T>::TreeNode* newNode = new TreeNode;
            newNode->left = NULL;
            newNode->right = NULL;
            newNode->value = key;
            leaf->left = newNode;
        }
    }
};

template <class T>
typename BST<T>::TreeNode* BST<T>::search(T key, typename BST<T>::TreeNode* leaf)
{
    if (leaf == NULL) return NULL;
    if (leaf->value == key) return leaf;
    else if (leaf->vluae < key) return search(key, leaf->right);
    else return search(key, leaf->left);
};

template <class T>
void printInOrder(typename BST<T>::TreeNode* leaf)
{
    if (leaf->left != NULL) printInOrder(leaf->left);
    cout << leaf->value << " ";
    if (leaf->right != NULL) printInOrder(leaf->right);
};

template <class T>
void printPreOrder(typename BST<T>::TreeNode* leaf)
{
    cout << leaf->value << " ";
    if (leaf->left != NULL) printPreOrder(leaf->left);
    if (leaf->right != NULL) printPreOrder(leaf->right);
};

template <class T>
void printPostOrder(typename BST<T>::TreeNode* leaf)
{
    if (leaf->left != NULL) printPostOrder(leaf->left);
    if (leaf->right != NULL) printPostOrder(leaf->right);
    cout << leaf->value << " ";
};

template <class T>
void BST<T>::insert(T key)
{
    if (this->root == NULL)
    {
        this->root = new TreeNode;
        this->root->left = NULL;
        this->root->right = NULL;
        this->root->value = key;
    }
    else insert(key, root);
};

template <class T>
typename BST<T>::TreeNode* BST<T>::search(T key)
{
    search(key, this->root);
};

template <class T>
void BST<T>::printTree(T option)
{
    switch (option)
    {
        case BST<T>::INORDER:
            printInOrder(this->root);
            cout << endl;
            break;
        case BST<T>::POSTORDER:
            printPostOrder(this->root);
            cout << endl;
            break;
        case BST<T>::PREORDER:
            printPreOrder(this->root);
            cout << endl;
            break;
    }
};

template <class T>
void BST<T>::destroyTree()
{
    destroyTree(this->root);
};

Should work now, but was full of small mistakes like: TreeNode newNode = new TreeNode;, template <class T> void insert instead of template <class T> void BST<T>::insert

Upvotes: 1

Jean-Baptiste Yun&#232;s
Jean-Baptiste Yun&#232;s

Reputation: 36401

You should:

  • replace every single TreeNode by BST<T>::TreeNode, because there could be different TreeNode definitions so the compiler need to know the one you are talking about.

  • add typename in front of every BST<T>::TreeNode. There could be several different definitions for BST<T>::TreeNode, even some that are not types, so you need to tell the compiler that it is a type.

Upvotes: 2

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