Reputation: 60
Why does sf::Shader cause segmentation fault.I am going to show the code and i am telling to those that look the code that i use an engine and it works perfectly.So it doesn't cause the crash except with sf::Shader.And the code stops when i load the shader.
main.cpp
#include <iostream>
#include "CoreEngine.h"
#include "maingame.h"
int main()
{
//CoreEngine e(new MainGame(new Vector2i(800, 600), "Mama"));
//e.start();
Window::createWindow(800, 600, "Mama");
Window::clearColor(124, 32, 125);
bool running = true;
while(running){
if(Window::isWindowClosed())
running = false;
sf::RectangleShape shape(sf::Vector2f(20, 20));
shape.setPosition(10, 10);
sf::Shader shader;
if(!shader.loadFromFile("fragment.fs", sf::Shader::Fragment))
std::cout << "dfsfsdf";
Window::clear();
Window::getDrawer()->draw(shape, &shader);
Window::render();
}
}
Here is a compiled version of the code.
#include <iostream>
#include <SFML/Graphics.hpp>
int main()
{
//CoreEngine e(new MainGame(new Vector2i(800, 600), "Mama"));
//e.start();
sf::RenderWindow window(sf::VideoMode(800, 600), "Msadama");
sf::Shader shader;
if(!shader.loadFromFile("fragment.fs", sf::Shader::Fragment)){
std::cerr << "Shader failed to load" << std::endl;
return 0;
}
sf::RectangleShape shape(sf::Vector2f(20, 20));
shape.setPosition(10, 10);
while(window.isOpen()){
sf::Event event;
while(window.pollEvent(event)){
if(event.type == sf::Event::Closed)
window.close();
}
window.clear();
window.draw(shape);
window.display();
}
}
Upvotes: 0
Views: 410
Reputation: 65580
Your call to sf::Shader::loadFromFile
is failing, which triggers your if statement because you are checking for the wrong condition. What you really want is:
sf::Shader shader;
if(!shader.loadFromFile("fragment.fs", sf::Shader::Fragment))
std::cerr << "Shader failed to load" << std::endl;
return 0;
}
std::cout << "dfsfsdf";
Window::clear();
Window::getDrawer()->draw(shape, &shader);
Window::render();
Regardless, you shouldn't be loading your shader from a file every frame. Do it once, check the error, then enter the main loop. Something like this (untested):
int main()
{
Window::createWindow(800, 600, "Mama");
Window::clearColor(124, 32, 125);
sf::Shader shader;
if(!shader.loadFromFile("fragment.fs", sf::Shader::Fragment))
{
std::cerr << "Failed to load shader" << std::endl;
return 0;
}
bool running = true;
while(running){
if(Window::isWindowClosed())
running = false;
sf::RectangleShape shape(sf::Vector2f(20, 20));
shape.setPosition(10, 10);
Window::clear();
Window::getDrawer()->draw(shape, &shader);
Window::render();
}
}
Upvotes: 1