Reputation: 1746
That is, the OBJ looks smooth in my 3D modeling software while looks quirky (triangular) in Three.js scene. I assign MeshLambertMaterial to it. According to the documentation, the default shading for that material is THREE.SmoothShading. Even if I set it manually and check through the debugging console the "shading" property is properly set, the model in the scene still does not look smooth.
Upvotes: 1
Views: 2607
Reputation: 512
The VertexNormals are not calculated by the OBJ(MTL)Loader. You can calculate them afterwards (haven't tested):
my3dObject.traverse( function( node ) {
if ( node instanceof THREE.Mesh ) {
node.geometry.computeVertexNormals();
}
} );
Upvotes: 4