Reputation: 1118
I'm using Paper.js to draw lines on canvas. I want to be able to upload local image to the paperjs canvas and then be able to draw on top of it.
What I did is:
var canvas = document.getElementById('canvas');
var context = canvas.getContext('2d');
function make_base()
{
var img = document.createElement("img");
img.src = "http://paperjs.org/tutorials/images/working-with-rasters/mona.jpg";
context.drawImage(img, 100, 100);
}
document.getElementById('imageUpload').addEventListener('click', function(){
make_base();
});
This successfully adds an image to my canvas, but when I draw on canvas, image disappears and the image is on top of the lines, should be behind them.
Upvotes: 1
Views: 1617
Reputation: 5308
You can add the image to the paper project as a paperjs Raster item, as such
var raster = new Raster({
source: "http://paperjs.org/tutorials/images/working-with-rasters/mona.jpg",
position: view.center
});
It will be inserted into the project in the current layer. You can then use paperjs functions like sendToBack and bringToFront to manipulate what appears where. I would probably put the raster image on the first Layer then add a new Layer for the drawing to make it easy to keep track of.
Upvotes: 2
Reputation: 46
If you don't need to change or working with the image, use background-image on canvas tag:
<canvas id="canvas"
style="background-image: url(http://paperjs.org/tutorials/images/working-with-rasters/mona.jpg);"></canvas>
Upvotes: 0