Image as texture in QT

I'm having problems with a custom item in QT because i want to map a texture in a geometry using updatePaintNode, What should I do to load an image as a Texture in a sceneGraph in QT in the updatePaintNode method? please help me with an example, i've been searching for examples but all I found were very confusing stuff.

Upvotes: 1

Views: 783

Answers (1)

Meefte
Meefte

Reputation: 6735

The easiest way to get the texture, it is using QQuickWindow::​createTextureFromImage function.

Another way is subclassing QSGTexture and implement your custom binding function. For detail see QSGPlainTexture source code.

Upvotes: 1

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