Reputation: 5879
import javax.swing.JFrame;
import javax.swing.JMenu;
import javax.swing.JMenuBar;
import javax.swing.JMenuItem;
@SuppressWarnings("serial")
public class Main extends JFrame {
final int FRAME_HEIGHT = 400;
final int FRAME_WIDTH = 400;
public static void main(String args[]) {
new Main();
}
public Main() {
super("Game");
GameCanvas canvas = new GameCanvas();
JMenuBar menuBar = new JMenuBar();
JMenu fileMenu = new JMenu("File");
JMenuItem startMenuItem = new JMenuItem("Pause");
menuBar.add(fileMenu);
fileMenu.add(startMenuItem);
getContentPane().add(canvas);
super.setVisible(true);
super.setSize(FRAME_WIDTH, FRAME_WIDTH);
super.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
super.setJMenuBar(menuBar);
}
}
import java.awt.Canvas;
import java.awt.Graphics;
import javax.swing.JPanel;
@SuppressWarnings("serial")
public class GameCanvas extends JPanel {
public void paint(Graphics g) {
g.drawString("hI", 0, 0);
}
}
This code causes the string to appear behind the JMenuBar. To see the string, you must draw it at (0,10). I'm sure this must be something simple, so do you guys have any ideas?
Upvotes: 1
Views: 612
Reputation: 205885
Try
FontMetrics fm = g.getFontMetrics();
g.drawString("hI", 10, fm.getMaxAscent());
as suggested by the diagram in FontMetrics
.
Addendum: @RaviG is right, too.
Upvotes: 3
Reputation: 9188
You have not added your canvas to the frame.
In your constructor, at the end,
add getContentPane().add(canvas);
Upvotes: 2