Reputation: 1053
as i said i get this horrible error i dont really know what to do anymore
float n= xAxis[i].Normalize();
thats where i get the error and i get it cuz normalize is a void function this is it
void CVector::normalize()
{
float len=Magnitude();
this->x /= len;
this->y /= len;
}
i need normalize to stay as void tho i tried normal casting like this
float n= (float)xAxis[i].Normalize();
and it doesnt work also with static,dynamic cast,reinterpret,const cast and cant make it work any help would be really apreciated... thank you >.<
Upvotes: 1
Views: 692
Reputation: 229593
The Normalize()
method doesn't return anything, so you can't assign the return value to a variable. Probably Normalize()
just modifies the object it is called on.
Upvotes: 0
Reputation: 347216
Normalize
doesn't return a value as it has a void return type. It changes an internal member. So you have to access that member directly or an accessor that returns that member.
Upvotes: 0
Reputation: 14112
A void function doesn't return anything, so there's nothing to assign to n.
You should return some value from normalize to assign it to n.
float CVector::normalize()
{
float len=Magnitude();
this->x /= len;
this->y /= len;
return 10.0;
}
Upvotes: 2