Reputation: 79
I'm trying to implement a communication system with an automatic repeat request strategy. I use three classes: Transmitter, Channel, Receiver. I have a maximum number of byte for message (window). But when I receive the byte sent, sometimes I receive less bytes than window. Why? My code is this:
Transmitter
int n = 0;
int remaining, length;
while (n<channelBytes.length) {
remaining = channelBytes.length-n;
length = (remaining<window)? remaining : window;
outputStream.write(channelBytes,n,length);
// wait for the ack
byte[] b = new byte[4];
channel.socket().setSoTimeout(2000);
inputStream.read(b);
n += ByteBuffer.wrap(b).getInt();
}
Channel
bytes = new byte[SystemModel.WINDOW];
while(true) {
// receive from Tx
upInputStream.read(bytes);
// insert channel error
insertError(bytes);
Thread.sleep(propagationDelay + transmissionDelay);
// send bytes to Rx
downOutputStream.write(bytes);
// wait for the ack from Rx
clientChannelDown.socket().setSoTimeout(2000);
byte[] ack = new byte[4];
downInputStream.read(ack);
// send ack to Tx
upOutputStream.write(ByteBuffer.allocate(4).put(ack).array());
}
Receiver
byte[] b = new byte[SystemModel.WINDOW];
while (true) {
try {
int received = inputStream.read(b);
channelCoding.decodePartially(b);
}catch (SocketTimeoutException te){
break;
} catch (IOException e) {
e.printStackTrace();
} catch (DataFormatException e) {
// send ack
int ack = Integer.parseInt(e.getMessage());
try {
outputStream.write(ByteBuffer.allocate(4).putInt(ack).array());
} catch (IOException e1) {
e1.printStackTrace();
}
}
}
In the Receiver, the array of bytes "b" is not always the length of the window.
Upvotes: 0
Views: 178
Reputation: 310885
Invalid code. See the Javadoc. InputStream.read(byte[] [,...])
isn't obliged to transfer more than one byte, and it is never valid to call it without storing the result into a variable. If you're expecting more than one byte, you have to loop, or use DataInputStream.readFully().
The canonical way to copy streams in Java is as follows:
while ((count = in.read(buffer)) > 0)
{
out.write(buffer, 0, count);
}
For ByteBuffers
with Channels
it is as follows:
while (in.read(buffer) > 0 || buffer.position() > 0)
{
buffer.flip();
out.write(buffer);
buffer.compact();
}
If you code correctly there is no need to insert sleeps into network code.
E&OE
Upvotes: 1