Reputation: 9611
I am new to Swift and would like to initialize an object's member variable using an instance method like this:
class MyClass {
var x: String
var y: String
func createY() -> String {
self.y = self.x + "_test" // this computation could be much more complex
}
init(x: String) {
self.x = x
self.y = self.createY()
}
}
Basically, instead of inlining all the initialization code in init
method, I want to extract the initialization code of y
to a dedicated method createY
and call this instance method createY
in init
. However, Swift compiler (Swift 1.2 compiler in Xcode 6.3 beta) complains:
use of 'self' in method call 'xxx' before super.init initialize self
Here 'xxx' is the name of the instance method (createY).
I can understand what Swift compiler is complaining and the potential problem it wants to address. However, I have no idea how to fix it. What should be the correct way in Swift to call other instance method of initialization code in init
?
Currently, I use the following trick as work around but I don't think this is the idiomatic solution to this problem (and this workaround requires y
to be declared using var
instead of let
which makes me feel uneasy too):
init(x: String) {
self.x = x
super.init()
self.y = createY()
}
Any comment is appreciated. Thanks.
Upvotes: 17
Views: 11254
Reputation: 6037
You can use nested functions, they have access to all the local variables of the parent function, or in this case initialiser, they are only available in the parent function or initialiser, and they don't require the parent struct or class initialiser to be complete because, they are not accessing any instance variable, only what's available locally in the parent class
class MyClass {
var x: String
var y: String
init(x: String) {
func createY() -> String {
return x + "_test" // this computation could be much more complex
}
self.x = x
self.y = createY()
}
}
Upvotes: 1
Reputation: 3385
You can use in this approach
class MyClass: NSObject {
let x: String
var y: String
init(x: String) {
self.x = x
self.y = self.x + "_test"
print(self.x)
print(self.y)
}
}
Upvotes: 0
Reputation: 91
see Two-Phase Initialization, and the example : https://docs.swift.org/swift-book/LanguageGuide/AutomaticReferenceCounting.html#ID52 at Unowned References and Implicitly Unwrapped Optional Properties
class Country {
let name: String
var capitalCity: City!
init(name: String, capitalName: String) {
self.name = name
self.capitalCity = City(name: capitalName, country: self)
}
}
class City {
let name: String
unowned let country: Country
init(name: String, country: Country) {
self.name = name
self.country = country
}
}
To set up the interdependency between the two classes, the initializer for City takes a Country instance, and stores this instance in its country property.
The initializer for City is called from within the initializer for Country. However, the initializer for Country cannot pass self to the City initializer until a new Country instance is fully initialized, as described in Two-Phase Initialization.
To cope with this requirement, you declare the capitalCity property of Country as an implicitly unwrapped optional property, indicated by the exclamation mark at the end of its type annotation (City!). This means that the capitalCity property has a default value of nil, like any other optional, but can be accessed without the need to unwrap its value as described in Implicitly Unwrapped Optionals.
Because capitalCity has a default nil value, a new Country instance is considered fully initialized as soon as the Country instance sets its name property within its initializer. This means that the Country initializer can start to reference and pass around the implicit self property as soon as the name property is set. The Country initializer can therefore pass self as one of the parameters for the City initializer when the Country initializer is setting its own capitalCity property.
so add a exclamation mark of y's type -> var y: String!
Upvotes: 0
Reputation: 27221
class MyClass {
let x: String
lazy var y : String = {
return x + "_test"
}()
init(x: String) {
self.x = x
}
}
Upvotes: 0
Reputation: 69707
In Swift 3, I've been using this pattern,
class MyClass {
var x: String?
private(set) lazy var y: String? = self.createY()
init(x: String){ self.x = x }
private func createY() -> String?
{
return "\(x ?? "nil") test"
}
}
The secret sauce here is the use of private(set) lazy
. This way, you can label your property a var
. And lazy
will delay initialization until after your init
function has completed. Using private(set)
only allows the functions inside this class to modify that property, including the lazy
keyword, but not let public interfaces change it. Of course, if you want your interface to change your property, then you can also mark it internal
(the default) or public
. But you need to leave it marked a lazy var
Upvotes: 6
Reputation: 174
I think the Swift way to do this is with Computed Properties (https://developer.apple.com/library/ios/documentation/Swift/Conceptual/Swift_Programming_Language/Properties.html)
EDIT
Instead of calling a function to modify a property on set/get, you can use computed properties:
class MyClass {
var x: String?
var y: String? {
get {
return "\(x!)_test"
}
}
init(x: String!){
self.x = x
}
}
let myClass = MyClass(x: "string")
print(myClass.y!) #=> "string_test"
Upvotes: 1
Reputation: 17500
Convert createY()
to a global or class function that accepts x
as an argument and returns a y
.
func createY(x: String) -> String {
return x + "_test" // this computation could be much more complex
}
Then just call it normally from your init
.
class MyClass {
let x: String
let y: String
init(x: String) {
self.x = x
self.y = createY(x)
}
}
Upvotes: 11
Reputation: 1609
As answered here, create a class function. I've added the full code.
class MyClass {
var x: String
var y: String
class func createY(x: String) -> String {
return x + "_test" // this computation could be much more complex
}
init(x: String) {
self.x = x
self.y = MyClass.createY(x)
}
}
Upvotes: 1