Reputation: 165
I've worked out how to make a countdown timer. I would like to make a timer that counts minutes and seconds that I specify in the inspector. when I click an object the timer gets reduced by a few minutes and/or seconds. I will decide a little later. below is my code. Thanks!
using UnityEngine;
using System.Collections;
public class controllerScript : MonoBehaviour {
public GUIText timerText;
public float minutes;
void Start(){
timerText.text = "";
}
void Update(){
if (Input.GetMouseButtonDown(0)){
Debug.Log("pressed left click, casting ray");
CastRay();
}
minutes -= Time.deltaTime;
timerText.text = minutes.ToString("f0") + "";
}
void CastRay(){
Ray ray = Camera.main.ScreenPointToRay (Input.mousePosition);
RaycastHit2D hit = Physics2D.Raycast (ray.origin, ray.direction, Mathf.Infinity);
//start statements for what happens when Objects are clicked
if (hit.collider.gameObject.name == "target01"){
Debug.Log("you've click obj 1, good work.");
}
if (hit.collider.gameObject.name == "target02"){
Debug.Log("well that's obj 2, even better!");
}
}
}
Upvotes: 0
Views: 831
Reputation: 66
Dont know, what exact is your question, but you should realize, that Time.deltaTime is time in seconds and not in minutes.
So you should change the line
minutes -= Time.deltaTime;
to
minutes -= Time.deltaTime / 60.0;
Upvotes: 3