Reputation: 1577
I've got my unity project exported through Vuforia to Eclpse. But, when I run the application only one image target is detected at a time.
In Unity, both datasets have been marked active, but still no use.
I see a lot of links like: https://developer.vuforia.com/resources/dev-guide/detecting-and-tracking-multiple-targets-simultaneously
But they only explain how to code away when the app is built from scratch, and not when it is exported through Unity.
Anyone got any ideas?
Upvotes: 2
Views: 3174
Reputation: 1577
This is what I've got from my findings.
It's a simple process. When adding the AR Camera
into the scene you would generally Load Data Set
and check the one ImageTarget
Data Set
needed for that application.
At first I tried simply checking all the Data Set
I needed, but that didn't work since it helped me detect only one ImageTarge
t at a time.
Finally, I came across this option within the Inspector Panel
of the AR Camera
that called Max Simlutaneos Detection
. This was it. Enter the value as the number of detections you would need for that applications, and it does exactly that.
Vuforia supports multiple detection upto a certain limit and so this was achieved.
Upvotes: 2