Reputation:
I'm new to JavaFX. I want to interact with my scene.
For example : When I click on a button, I add a new Button, Textfield .. in it.
however, i search but didn't find a satisfying answer!
my fxml file :
<children>
<Label layoutX="59.0" layoutY="83.0" text="message Type"/>
<Button layoutX="157.0" layoutY="354.0" mnemonicParsing="false" onAction="#goBack" text="Revenir à la page precedente" />
<Button layoutX="348.0" layoutY="354.0" mnemonicParsing="false" onAction="#goToDash" text="Go To Screen3" />
<Button layoutX="375.0" layoutY="84.0" mnemonicParsing="false" onAction="#AddTextfiled" prefHeight="25.0" prefWidth="28.0" text="+" />
<Button layoutX="375.0" layoutY="84.0" mnemonicParsing="false" onAction="#RemoveTextfield" prefHeight="25.0" prefWidth="28.0" text="-" />
<TextField layoutX="212.0" layoutY="84.0" />
</children>
my controller :
@FXML
private void goBack1(ActionEvent event){
myController.setScreen(ScreensFramework.screenPreviousID);
}
@FXML
private void goToDash(ActionEvent event){
myController.setScreen(ScreensFramework.screenDashID);
}
@FXML
private void AddTextField(ActionEvent event) {
//add textfield on click}
@FXML
private void RemoveTextField(ActionEvent event) {
//remove textfield on click
}
Upvotes: 1
Views: 6809
Reputation: 1919
What you need to accomplish your goal is to give a fx:id to a container on your scene that can take children. lets say you have a stack pane defined as follows:
@FXML
private VBox pane_main_grid;
where pane_main_grid is defined in the .fxml file with a fx:id as such. Great.
Now, using your aforementioned code.
@FXML
private void AddTextField(ActionEvent event) {
TextField newField = new TextField();
pane_main_grid.getChildren().add(newField);}
I'll leave the removing to you, all you need to do is come up with a way to keep track of the text fields you've created, and then when you want to remove one you do something like pane_main_grid.remove({index of text field to remove});
good luck!
Upvotes: 5