Reputation: 858
When I create a build definition I have setup some source settings, example below:
Problem is I want it to trigger a build when someone checks into the Builds or Install folders, but the Includes folder is just some libraries and other items it needs. I don't want it to re-run when these libraries are changed. However I need to set them up here to make sure they are copied across to the Build drop server. Is there a way to copy across this Includes folder without forcing a build trigger when someone checks in to this folder?
Upvotes: 1
Views: 839
Reputation: 4787
There are 2 things to do to approach this.
First you need to get your source folders into a build centric layout, this will help to eliminate as much overlapping as possible.
If you need a particular shared folder that shouldn't trigger a build, then don't include it in the source mappings, instead add a script to download the files to your workspace as an early part of the build.
The example will need updating for your visual studio version, and you should pass the sources Directory to the script.
REM %1 represents the Sources directory
REM Compute variables
SET TfExe="%ProgramFiles(x86)%\Microsoft Visual Studio 10.0\Common7\IDE\TF.exe"
REM SET TfExe="C:\Program Files\Microsoft Visual Studio 10.0\Common7\IDE\TF.exe"
Set RefPath="$/TFS BUILDS/Shapes/Main/Includes"
Set localPath="%~1\Includes"
REM set the Drive Letter for this build
Set Localdrive=%localPath:~1,2%
%Localdrive%
cd %1
REM Map the folders
%TfExe% workfold /map %RefPath% %localPath%
REM Get the required content
%TfExe% get %RefPath%
REM Unmap the folders
%TfExe% workfold /unmap %RefPath%
Upvotes: 1
Reputation: 4065
Use the special keyword ***_NO_CI***
in your checkin into the Includes directory.
See this post for further details.
Upvotes: 1
Reputation: 22255
There is no easy way to do this. As you've discovered, the source settings do double-duty, they define the set of files needed for the build that are downloaded and the set of files that trigger a CI.
I would argue this isn't a problem, if the Includes are used in your build, then I would want to kick off a new build when they change, to ensure that the change didn't break anything in the build process.
Upvotes: 1