Reputation: 839
I was wondering if there was a way in Unity that when I start my program on a scene it fires a function first, I should add that I want this one function to work regardless of what scene I'm in. So a simple Start function wont cut it. Not sure if this is possible in Unity?
public void ProgramBegins()
{
//FIRES FIRST ON ANY SCENE
//DO STUFF
}
Upvotes: 16
Views: 29313
Reputation: 1
//try this it work in my case
public static bool isFirstLoad;
void Awake()
{
//your work that run only once even restart this scene
mainPanel.SetActive(!isFirstLoad);
if(!isFirstLoad)
{
isFirstLoad=true;
}
if (Instance == null)
{
Instance = this;
DontDestroyOnLoad(this.gameObject);
}
}
Upvotes: 0
Reputation: 26766
Yes...
Decorate your method with [RuntimeInitializeOnLoadMethod]
.
It will be invoked as soon as the scene has finished loading (after Awake events).
[RuntimeInitializeOnLoadMethod]
static void OnRuntimeMethodLoad() {
Debug.Log("After Scene is loaded and game is running");
}
Documentation: https://docs.unity3d.com/ScriptReference/RuntimeInitializeOnLoadMethodAttribute.html
Upvotes: 0
Reputation: 1064
RuntimeInitializeOnLoadMethodAttribute can help you :)
using UnityEngine;
class MyClass
{
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
static void OnBeforeSceneLoadRuntimeMethod()
{
Debug.Log("Before scene loaded");
}
}
Upvotes: 36
Reputation: 13146
I use a prefab _AppStartup which is just an empty game object having a script AppStartup. Drag this in every scene and configure AppStartup to be executed as first like @maZZZu has stated.
AppStartup performs the following jobs:
Scene specific initialisation tasks
public class AppStartup : MonoBehaviour
{
const int bootSceneNo = 0;
public static bool veryFirstCallInApp = true;
void Awake ()
{
if (veryFirstCallInApp) {
ProgramBegins ();
if (Application.loadedLevel != bootSceneNo) {
// not the right scene, load boot scene and CU later
Application.LoadLevel (bootSceneNo);
// return as this scene will be destroyed now
return;
} else {
// boot scene stuff goes here
}
} else {
// stuff that must not be done in very first initialisation but afterwards
}
InitialiseScene ();
veryFirstCallInApp = false;
DestroyObject (gameObject);
}
void ProgramBegins()
{
// code executed only once when the app is started
}
void InitialiseScene ()
{
// code to initialise scene
}
}
So all you have to do is drag this prefab in every scene manually and give it -100 or whatever in the script execution order. Especially when the project grows and relies on a predefined scene flow it will save you al lot time and hassle.
Upvotes: 3
Reputation: 3615
Here you can find the execution order of all functions in unity: http://docs.unity3d.com/Manual/ExecutionOrder.html
Awake
is the first function to be executed in your standalone application. For it to run you need to have a GameObject
with a attached script containing the Awake
function. This should be added to every scene if you want it to run regardless of the scene.
You still have to decide what is the startup scene of your game. So it is enough to add the GameObject
there, if you actually want it to run just in the start of the program.
Upvotes: 3