Reputation:
the thing is that I'm making a JFrame with text shown almost lik an visual novel. And when the text in the JLabel is done, a blinking arrow symbol ">" is shown at the bottom. I get this far, but how to I make the 'while' loop break if I press the enter key. Allmost all answers on the web was about JTextField and Console...
public static void nextSymbol(boolean blink) {
ImageIcon nextIcon = null;
boolean blinked = false;
if(blink) {
nextIcon = new ImageIcon("res/image/next.gif");
while(blink){
if (/* When ENTER is pressed */){
System.out.println("Disabled");
blink = false;
}
pause(0.01);
}
blinked = true;
}
if(!blink && blinked)
vnGame.nextSymbolIcon.setIcon(null);
else
;
blinked = false;
}
EDIT
So after some mixing I changed the program... none of the answers worked (or I did somethign wrong idk...)
Well the new code is now:
public static void nextSymbol() {
ImageIcon nextIcon = null;
nextIcon = new ImageIcon("res/image/next.gif");
vnGame.nextSymbolIcon.setIcon(nextIcon);
boolean next = false;
Continue = 0;
do {
vnGame.contentPane.requestFocus();
switch(Continue) {
case 1:{
next = true;
break;
}
default:break;
}
}while(!next);
SysPrint("Continue!");nl();
}
The continue change method is here (another class):
public void keyPressed(KeyEvent e) {
if (e.getKeyChar() == 's') {
VONGINE.SysPrint("S");
VONGINE.Continue = 1;
}
}
And finally the new problem question... How do I call the...
keyPressed(KeyEvent e)
...during the do loop?
Upvotes: 0
Views: 2236
Reputation: 285430
First and foremost, you need to not use a while (true)
loop. This is a Swing GUI and you risk looping continuously on the Swing event thread, freezing your GUI. Instead you need to think differently, to think in an event-driven way since that is how most GUI's, including Swing works.
To make something "blink" in a JLabel, use a Swing Timer in place of your while loop, and alternate in your Timer's ActionListener showing and not showing the ">" character in the JLabel.
To stop this when enter is pressed, use Key Bindings (not a KeyListener). Or if a JTextField has focus, then an ActionListener added to the JTextField will work.
For example consider trying something along these lines:
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.event.ActionEvent;
import java.awt.event.KeyEvent;
import java.net.MalformedURLException;
import java.net.URL;
import javax.swing.*;
@SuppressWarnings("serial")
public class SwappingLabel extends JPanel {
public static final String IMG_PATH = "http://www.guitarchordsmagic.com/images/arrow.gif";
private static final int PREF_W = 400;
private static final int PREF_H = PREF_W;
private JLabel nextSymbolIcon = new JLabel("", SwingConstants.CENTER);
private Icon nextIcon;
public SwappingLabel() throws MalformedURLException {
// Create our ImageIcon from online (or local) source
nextIcon = getOnlineIcon(IMG_PATH);
// add icon to JLabel
nextSymbolIcon.setIcon(nextIcon);
// set up key binding to recognize enter key press
setupKeyBinding();
// add the JLabel to the bottom of the GUI
setBackground(Color.white);
JPanel southPanel = new JPanel();
southPanel.setOpaque(false);
southPanel.add(nextSymbolIcon);
setLayout(new BorderLayout());
add(southPanel, BorderLayout.PAGE_END);
}
private Icon getOnlineIcon(String path) throws MalformedURLException {
URL imgUrl = new URL(path);
return new ImageIcon(imgUrl);
}
private void setupKeyBinding() {
int condition = WHEN_IN_FOCUSED_WINDOW;
InputMap inputMap = getInputMap(condition);
ActionMap actionMap = getActionMap();
KeyStroke enterKey = KeyStroke.getKeyStroke(KeyEvent.VK_ENTER, 0);
// the action that will be called when enter is pressed
Action action = new EnterAction();
// bind the key press to the component to the action
inputMap.put(enterKey, enterKey.toString());
actionMap.put(enterKey.toString(), action);
}
@Override
public Dimension getPreferredSize() {
if (isPreferredSizeSet()) {
return super.getPreferredSize();
}
return new Dimension(PREF_W, PREF_H);
}
private class EnterAction extends AbstractAction {
@Override
public void actionPerformed(ActionEvent e) {
nextSymbolIcon.setIcon(null);
}
}
private static void createAndShowGui() {
JFrame frame = new JFrame("Blinking Label");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
try {
frame.getContentPane().add(new SwappingLabel());
} catch (MalformedURLException e) {
e.printStackTrace();
System.exit(-1);
}
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowGui();
}
});
}
}
Note that there are no while or do-while loops here, no unnecessary static methods or fields, and all calls are done on the Swing event thread.
Upvotes: 4