Reputation: 2730
First off please do not mark this topic as a duplicate. All the relevant threads are years old. I would like updated information.
What are the pros and cons of the following libraries?
I am aware of:
I am looking for information on ease of use, preferably pythonic and up to date. But perhaps most importantly active.
Upvotes: 2
Views: 1076
Reputation: 16711
Pygame and Pyglet are definitely on the radar.
Great, popular game engine. No support for a variety of file types. But it's no longer maintained.
Very powerful, high support for many files. Thorough documentation. OpenGL support, intuitive.
I really feel that Coco2D is just an unnecessary medium to use the underlying Pyglet engine.
Upvotes: 2
Reputation: 3358
After working with Pygame, Cocos2d, and Pyglet to create a series of games, I would have to recommend Pyglet.
Cocos2d and Pygame were very unwieldy. On the other hand, pyglet has a very neat API, enjoyable to work with, and very 'clean'.
It also has no external dependencies, and is wrapped on top of OpenGL, allowing you to do some pretty advanced special effects.
You can view a game (along with the source code) I created with Pyglet here.
Upvotes: 1