BRHSM
BRHSM

Reputation: 884

Block textures and block names not loading minecraft forge

I am making a mod for minecraft but I can't get the textures to load: enter image description here

Also the names dont show up correctly (tile.Yarrite Ore.Name instead of Yarrite Ore): enter image description here

here is the code I used to Create the block(YarriteOre.java):

package com.NoNameYetMod.common;

import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.creativetab.CreativeTabs;

public class YarriteOre extends Block{
    public YarriteOre(int id,Material mat) {
        super(mat);
        this.setCreativeTab(CreativeTabs.tabBlock);
    }

    @Override
    public void registerBlockIcons(IIconRegister p_149651_1_){
        this.blockIcon = p_149651_1_.registerIcon("NoNameYetMod:Yarrite Ore");
    }
}

and here is the mod.java file in which I register the block in the game:

package com.NoNameYetMod.common;

import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.EventHandler;
import cpw.mods.fml.common.Mod.Metadata;
import cpw.mods.fml.common.ModMetadata;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;
import cpw.mods.fml.common.registry.GameRegistry;

@Mod(modid = "NoNameYetMod", name = "The \"No Name\" Yet Mod", version = "1.0.0 (Warning: Alpha!)")

public class NoNameYetMod{

    @Metadata
    public static ModMetadata meta;
    //Yarrite
    public static Block YarriteOre;
    int YarriteOreID = 1001;

    @EventHandler
    public void init(FMLPreInitializationEvent event){
        //Yarrit
        YarriteOre = new YarriteOre(YarriteOreID, Material.rock).setHardness(1.5F).setBlockName("Yarrite Ore");
    
}

I tried renaming the icon to Yarrite Ore, Yarrite and YarritOre but none of them work! does anybody know what I'm doing wrong?

EDIT: I also tried .Png and .JPeg files but non of them worked...

EDIT: I have the items in the src/main/resources/assets/NoNameYetMod/Textures/blocks folder.

Upvotes: 1

Views: 3985

Answers (1)

PjRock
PjRock

Reputation: 96

To fix the name all you have to do in create a file called en_US.lang in \main\resources\assets\MOD_ID\lang. The file is a basic text file, notepad can edit it, and you should put in the crazy name you see, its technical name, and then what you want it to be called in-game name. Here is an example:

tile.Yarrite Ore.Name = Yarrite Ore

Do the same for items, just use item.X instead of tile.X.

Are you using forge for 1.7 or 1.8, the way textures are loaded was changed by a great deal in 1.8? For 1.7 all you need to do is add this just after the line with super(mat);

this.setBlockTextureName("MODID" + ":" + "yarriteOre");

Replace yarriteOre with the image name. There's no need to add .png at the end of the line, Minecraft does that when looking for the image. For basic blocks texturing, you don't need the registerBlockIcons() method.

Here's a link to some great Minecraft modding tutorials, 1.3-1.8. I've used them before and the're great help.

Link

Upvotes: 1

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