Reputation: 1342
#designer {
height: 480px;
width: 640px;
}
var designer = document.getElementById('designer');
var renderer = new THREE.WebGLRenderer({alpha: true,preserveDrawingBuffer: true});
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(designer.clientWidth, designer.clientHeight);
designer.appendChild(renderer.domElement);
browser showes the html code like below:
<canvas width="1280" height="960" style="width: 640px; height: 480px;"></canvas>
why?
Upvotes: 0
Views: 333
Reputation: 104783
In three.js r.70, when you call the method
renderer.setSize( width, height );
the renderer.domElement
logical canvas dimensions are scaled by the pixelRatio
you previously set when you called
renderer.setPixelRatio( window.devicePixelRatio ).
The canvas.style
dimensions are, unchanged.
This is different behavior than in prior versions of the three.js library.
three.js r.70
Upvotes: 3