Reputation: 144
When I add an OVRPlayerController into a Unity3d scene and build and run the scene for the GearVR the built-in touchpad spins the camera around the vertical axis, which is redundant with head tracking. What do I need to change so that the touchpad instead allows the camera to move forward and backward, as if walking? Is there a thorough tutorial?
Upvotes: 1
Views: 3371
Reputation: 1687
The Oculus SDK 0.4.3 comes with the support for the GearVR Samsung GamePad. All you need to do:
then once you run it you will see that you can move around using the gamepad as well as turning the came around the vertical axis...
basically use any first person shooter tutorial for Unity3D and because the Oculus SDK comes with support for the gamepad you can quickly do this... this link might help https://www.youtube.com/watch?v=mbm9lPB5GPw
Upvotes: 4