Reputation: 3
I have a problem with running project on android device. When I run it as desktop app everything is fine. I tried to run it on other devices but results were same.
Here is the .java code from core project:
public class UGame extends ApplicationAdapter {
private SpriteBatch batch;
private Texture leftPaddleImage;
private Rectangle leftPaddle;
private OrthographicCamera camera;
@Override
public void create () {
batch = new SpriteBatch();
leftPaddleImage = new Texture(Gdx.files.internal("LeftPaddle_.png"));
camera = new OrthographicCamera();
camera.setToOrtho(false, 800, 480);
leftPaddle= new Rectangle();
leftPaddle.x=0;
leftPaddle.y=(480/2) - 43;
leftPaddle.height=80;
leftPaddle.width=20;
}
@Override
public void render () {
Gdx.gl.glClearColor(1, 0, 0, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
camera.update();
batch.setProjectionMatrix(camera.combined);
batch.begin();
batch.draw(leftPaddleImage, leftPaddle.x, leftPaddle.y );
batch.end();
if(Gdx.input.isKeyPressed(Keys.W)) {
leftPaddle.y+=200*Gdx.graphics.getDeltaTime();
}
if(Gdx.input.isKeyPressed(Keys.S)) {
leftPaddle.y-=200*Gdx.graphics.getDeltaTime();
}
}
}
here is LogCat output:
03-04 22:06:29.728: D/ActivityThread(9937): handleBindApplication:com.studiU.qPyong.android
03-04 22:06:29.738: D/ActivityThread(9937): setTargetHeapUtilization:0.25
03-04 22:06:29.738: D/ActivityThread(9937): setTargetHeapMinFree:524288
03-04 22:06:29.838: D/dalvikvm(9937): Trying to load lib /data/app-lib/com.studiU.qPyong.android-2/libgdx.so 0x41b459b8
03-04 22:06:29.858: D/dalvikvm(9937): Added shared lib /data/app-lib/com.studiU.qPyong.android-2/libgdx.so 0x41b459b8
03-04 22:06:29.858: D/dalvikvm(9937): No JNI_OnLoad found in /data/app-lib/com.studiU.qPyong.android-2/libgdx.so 0x41b459b8, skipping init
03-04 22:06:29.868: E/dalvikvm(9937): Could not find class 'java.awt.Rectangle', referenced from method com.studiU.qPyong.UGame.create
03-04 22:06:29.868: W/dalvikvm(9937): VFY: unable to resolve new-instance 1007 (Ljava/awt/Rectangle;) in Lcom/studiU/qPyong/UGame;
03-04 22:06:29.868: D/dalvikvm(9937): VFY: replacing opcode 0x22 at 0x0027
03-04 22:06:29.878: W/dalvikvm(9937): VFY: unable to resolve instance field 5355
03-04 22:06:29.878: D/dalvikvm(9937): VFY: replacing opcode 0x52 at 0x002a
03-04 22:06:29.878: D/dalvikvm(9937): DexOpt: unable to opt direct call 0x2c85 at 0x29 in Lcom/studiU/qPyong/UGame;.create
03-04 22:06:29.888: I/Adreno200-EGL(9937): <qeglDrvAPI_eglInitialize:290>: EGL 1.4 QUALCOMM build: AU_LINUX_ANDROID_JB.04.01.01.00.005_msm7627a_JB_CL2577695_release_AU (CL2577695)
03-04 22:06:29.888: I/Adreno200-EGL(9937): Build Date: 07/11/12 Wed
03-04 22:06:29.888: I/Adreno200-EGL(9937): Local Branch: mybranch65565
03-04 22:06:29.888: I/Adreno200-EGL(9937): Remote Branch: quic/master
03-04 22:06:29.888: I/Adreno200-EGL(9937): Local Patches: NONE
03-04 22:06:29.888: I/Adreno200-EGL(9937): Reconstruct Branch: AU_LINUX_ANDROID_JB.04.01.01.00.005 + db7e81a + 4568683 + dfff884 + NOTHING
03-04 22:06:30.038: I/AndroidInput(9937): sensor listener setup
03-04 22:06:30.098: I/AndroidInput(9937): sensor listener tear down
03-04 22:06:30.139: I/Adreno200-EGL(9937): <qeglDrvAPI_eglInitialize:290>: EGL 1.4 QUALCOMM build: AU_LINUX_ANDROID_JB.04.01.01.00.005_msm7627a_JB_CL2577695_release_AU (CL2577695)
03-04 22:06:30.139: I/Adreno200-EGL(9937): Build Date: 07/11/12 Wed
03-04 22:06:30.139: I/Adreno200-EGL(9937): Local Branch: mybranch65565
03-04 22:06:30.139: I/Adreno200-EGL(9937): Remote Branch: quic/master
03-04 22:06:30.139: I/Adreno200-EGL(9937): Local Patches: NONE
03-04 22:06:30.139: I/Adreno200-EGL(9937): Reconstruct Branch: AU_LINUX_ANDROID_JB.04.01.01.00.005 + db7e81a + 4568683 + dfff884 + NOTHING
03-04 22:06:30.209: D/OpenGLRenderer(9937): Enabling debug mode 0
03-04 22:06:30.439: I/Timeline(9937): Timeline: Activity_idle id: android.os.BinderProxy@41b3c998 time:11125210
03-04 22:06:31.640: W/IInputConnectionWrapper(9937): beginBatchEdit on inactive InputConnection
03-04 22:06:31.640: W/IInputConnectionWrapper(9937): endBatchEdit on inactive InputConnection
Upvotes: 0
Views: 1049
Reputation: 107
Import com.badlogic.gdx.math.Rectangle instead of java.awt.Rectangle
Upvotes: 3
Reputation: 70
Android has its own graphics library, you won't be able to use java.awt libraries in android. (The Rectangle class
03-04 22:06:29.868: W/dalvikvm(9937): VFY: unable to resolve new-instance 1007 (Ljava/awt/Rectangle;) in Lcom/studiU/qPyong/UGame;
You will need to find some alterantive libraries to do what you want, have a look at the one presented in LibGDX - Conditionally use java or android classes
The libgdx libraries might be able to do what your looking for. http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/math/package-summary.html
Try using the Polygon class
Upvotes: 2