Reputation: 67822
Is there any way to completely disable web page scrolling in an iPhone web app? I've tried numerous things posted on google, but none seem to work.
Here's my current header setup:
<meta name="viewport" content="width=device-width; initial-scale=1.0; maximum-scale=1.0; user-scalable=no;"/>
<meta name="apple-mobile-web-app-capable" content="yes"/>
document.body.addEventListener('touchmove', function(e){ e.preventDefault(); });
doesn't seem to work.
Upvotes: 60
Views: 122026
Reputation: 53659
Change to the touchstart
event instead of touchmove
. Under One Finger Events it says that no events are sent during a pan, so touchmove
may be too late.
I added the listener to document, not body.
Example:
document.ontouchstart = function(e){
e.preventDefault();
}
Upvotes: 58
Reputation: 3522
I tried above answers and particularly Gajus's but none works. Finally I found the answer below to solve the problem such that only the main body doesn't scroll but other scrolling sections inside my web app all work fine. Simply set position fixed for your body:
body {
height: 100%;
overflow: hidden;
width: 100%;
position: fixed;
}
Upvotes: 2
Reputation: 73808
document.addEventListener('touchstart', function (e) {
e.preventDefault();
});
Do not use the ontouchmove
property to register the event handler as you are running at risk of overwriting an existing event handler(s). Use addEventListener instead (see the note about IE on the MDN page).
Beware that preventing default for the touchstart
event on the window
or document
will disable scrolling of the descending areas.
To prevent the scrolling of the document but leave all the other events intact prevent default for the first touchmove
event following touchstart
:
var firstMove;
window.addEventListener('touchstart', function (e) {
firstMove = true;
});
window.addEventListener('touchmove', function (e) {
if (firstMove) {
e.preventDefault();
firstMove = false;
}
});
The reason this works is that mobile Safari is using the first move to determine if body of the document is being scrolled. I have realised this while devising a more sophisticated solution.
In case this would ever stop working, the more sophisticated solution is to inspect the touchTarget
element and its parents and make a map of directions that can be scrolled to. Then use the first touchmove
event to detect the scroll direction and see if it is going to scroll the document or the target element (or either of the target element parents):
var touchTarget,
touchScreenX,
touchScreenY,
conditionParentUntilTrue,
disableScroll,
scrollMap;
conditionParentUntilTrue = function (element, condition) {
var outcome;
if (element === document.body) {
return false;
}
outcome = condition(element);
if (outcome) {
return true;
} else {
return conditionParentUntilTrue(element.parentNode, condition);
}
};
window.addEventListener('touchstart', function (e) {
touchTarget = e.targetTouches[0].target;
// a boolean map indicating if the element (or either of element parents, excluding the document.body) can be scrolled to the X direction.
scrollMap = {}
scrollMap.left = conditionParentUntilTrue(touchTarget, function (element) {
return element.scrollLeft > 0;
});
scrollMap.top = conditionParentUntilTrue(touchTarget, function (element) {
return element.scrollTop > 0;
});
scrollMap.right = conditionParentUntilTrue(touchTarget, function (element) {
return element.scrollWidth > element.clientWidth &&
element.scrollWidth - element.clientWidth > element.scrollLeft;
});
scrollMap.bottom =conditionParentUntilTrue(touchTarget, function (element) {
return element.scrollHeight > element.clientHeight &&
element.scrollHeight - element.clientHeight > element.scrollTop;
});
touchScreenX = e.targetTouches[0].screenX;
touchScreenY = e.targetTouches[0].screenY;
disableScroll = false;
});
window.addEventListener('touchmove', function (e) {
var moveScreenX,
moveScreenY;
if (disableScroll) {
e.preventDefault();
return;
}
moveScreenX = e.targetTouches[0].screenX;
moveScreenY = e.targetTouches[0].screenY;
if (
moveScreenX > touchScreenX && scrollMap.left ||
moveScreenY < touchScreenY && scrollMap.bottom ||
moveScreenX < touchScreenX && scrollMap.right ||
moveScreenY > touchScreenY && scrollMap.top
) {
// You are scrolling either the element or its parent.
// This will not affect document.body scroll.
} else {
// This will affect document.body scroll.
e.preventDefault();
disableScroll = true;
}
});
The reason this works is that mobile Safari is using the first touch move to determine if the document body is being scrolled or the element (or either of the target element parents) and sticks to this decision.
Upvotes: 19
Reputation: 501
'self.webView.scrollView.bounces = NO;'
Just add this one line in the 'viewDidLoad' of the mainViewController.m file of your application. you can open it in the Xcode and add it .
This should make the page without any rubberband bounces still enabling the scroll in the app view.
Upvotes: 9
Reputation: 6232
This should work. No more gray areas at the top or bottom:)
<script type="text/javascript">
function blockMove() {
event.preventDefault() ;
}
</script>
<body ontouchmove="blockMove()">
But this also disables any scrollable areas. If you want to keep your scrollable areas and still remove the rubber band effect at the top and bottom, see here: https://github.com/joelambert/ScrollFix.
Upvotes: 13
Reputation: 1576
Disable:
document.ontouchstart = function(e){ e.preventDefault(); }
Enable:
document.ontouchstart = function(e){ return true; }
Upvotes: 10
Reputation: 3462
document.ontouchmove = function(e){
e.preventDefault();
}
is actually the best choice i found out it allows you to still be able to tap on input fields as well as drag things using jQuery UI draggable but it stops the page from scrolling.
Upvotes: 1
Reputation: 3171
If you are using jquery 1.7+, this works well:
$("donotscrollme").on("touchmove", false);
Upvotes: 14
Reputation: 41
The page has to be launched from the Home screen for the meta tag to work.
Upvotes: 4