Reputation: 1585
How to convert Image to Graphic?
Upvotes: 8
Views: 36090
Reputation: 221
The best method to turn graphics into a bitmap is to get rid of the 'using' stuff:
Bitmap b1 = new Bitmap(Screen.PrimaryScreen.Bounds.Width,Screen.PrimaryScreen.Bounds.Height);
Graphics g = Graphics.FromImage(b1);
g.CopyFromScreen(0, 0, Screen.PrimaryScreen.Bounds.X, Screen.PrimaryScreen.Bounds.Y, new Size(Screen.PrimaryScreen.Bounds.Width, Screen.PrimaryScreen.Bounds.Height));
b1.Save("screen.bmp");
I discovered this while figuring out how to turn graphics into a bitmap, and it works like a charm.
I have some examples on how to use this:
//1. Take a screenshot
Bitmap b1 = new Bitmap(Screen.PrimaryScreen.Bounds.Width,Screen.PrimaryScreen.Bounds.Height);
Graphics g = Graphics.FromImage(b1);
g.CopyFromScreen(0, 0, Screen.PrimaryScreen.Bounds.X, Screen.PrimaryScreen.Bounds.Y, new Size(Screen.PrimaryScreen.Bounds.Width, Screen.PrimaryScreen.Bounds.Height));
b1.Save("screen.bmp");
//2. Create pixels (stars) at a custom resolution, changing constantly like stars
private void timer1_Tick(object sender, EventArgs e)
{
/*
* Steps to use this code:
* 1. Create new form
* 2. Set form properties to match the settings below:
* AutoSize = true
* AutoSizeMode = GrowAndShrink
* MaximizeBox = false
* MinimizeBox = false
* ShowIcon = false;
*
* 3. Create picture box with these properties:
* Dock = Fill
*
*/
//<Definitions>
Size imageSize = new Size(400, 400);
int minimumStars = 600;
int maximumStars = 800;
//</Definitions>
Random r = new Random();
Bitmap b1 = new Bitmap(imageSize.Width, imageSize.Height);
Graphics g = Graphics.FromImage(b1);
g.Clear(Color.Black);
for (int i = 0; i <r.Next(minimumStars, maximumStars); i++)
{
int x = r.Next(1, imageSize.Width);
int y = r.Next(1, imageSize.Height);
b1.SetPixel(x, y, Color.WhiteSmoke);
}
pictureBox1.Image = b1;
}
With this code, you can use all the commands for the Graphics Class, and copy them to a bitmap, therefore allowing you to save anything designed with the graphics class.
You may use this to your advantage.
Upvotes: 0
Reputation: 17973
As Darin states, you probably already have the image. If you don't, you can create a new one and draw to that one
Image bmp = new Bitmap(width, height);
using (Graphics g = Graphics.FromImage(bmp)) {
// draw in bmp using g
}
bmp.Save(filename);
Save saves the image to a file on your hard drive.
Upvotes: 12
Reputation: 700730
You can't convert a Graphics
object into an image, as the Graphics
object doesn't contain any image data.
The Graphics
object is just a tool used to draw on a canvas. That canvas is typically a Bitmap
object or the screen.
If the Graphics
object is used for drawing on a Bitmap
, then you already have the image. If the Graphics
object is used for drawing on the screen, you would have to make a screen shot to get an image of the canvas.
If the Graphics
object was created from a window control, you could use the control's DrawToBitmap
method to render the control on an image instead of on the screen.
Upvotes: 24
Reputation: 1418
If you're drawing directly on a Control's graphics, you can create a new Bitmap with the same dimensions as the control and then call Control.DrawToBitmap(). However, the better way to go is usually to start with a Bitmap, draw to its graphics (as suggested by Darin), and then paint the bitmap onto the Control.
Upvotes: 1
Reputation: 1039418
You need an Image in order to draw your Graphics on, so you probably already have the image:
Graphics g = Graphics.FromImage(image);
Upvotes: 12