Reputation: 35331
I want to experiment with an alternative family force functions for force-directed graph layouts.
For each node n_i
, I can define a "force function" f_i
such that
f_i ( n_i )
is identically zero; andf_i ( n_j )
, where n_i != n_j
, is the force on node n_i
that is due to some other node n_j
.The net force on node n_i
should then be the vector sum of the forces f_i ( n_j )
, where n_j
ranges over all other nodes1.
Is there some way to tell d3.js to use these custom force functions in the layout algorithm?
[The documentation for d3.js's force-directed layout describes various ways in which its built-in force function can be tweaked, but I have not been able to find a way to specify an entirely different force function altogether, i.e. a force function that cannot be achieved by tweaking the parameters of the built-in force function.]
1IOW, no other/additional forces should act on node n_i
besides those computed from its force function f_i
.
Upvotes: 5
Views: 2378
Reputation: 2119
Yes you can. Credit goes to Shan Carter and his bl.ocks example
let margin = {
top: 100,
right: 100,
bottom: 100,
left: 100
};
let width = 960,
height = 500,
padding = 1.5, // separation between same-color circles
clusterPadding = 6, // separation between different-color circles
maxRadius = 12;
let n = 200, // total number of nodes
m = 10, // number of distinct clusters
z = d3.scaleOrdinal(d3.schemeCategory20),
clusters = new Array(m);
let svg = d3.select('body')
.append('svg')
.attr('height', height)
.attr('width', width)
.append('g').attr('transform', 'translate(' + width / 2 + ',' + height / 2 + ')');
let nodes = d3.range(200).map(() => {
let i = Math.floor(Math.random() * m),
radius = Math.sqrt((i + 1) / m * -Math.log(Math.random())) * maxRadius,
d = {
cluster: i,
r: radius
};
if (!clusters[i] || (radius > clusters[i].r)) clusters[i] = d;
return d;
});
let circles = svg.append('g')
.datum(nodes)
.selectAll('.circle')
.data(d => d)
.enter().append('circle')
.attr('r', (d) => d.r)
.attr('fill', (d) => z(d.cluster))
.attr('stroke', 'black')
.attr('stroke-width', 1);
let simulation = d3.forceSimulation(nodes)
.velocityDecay(0.2)
.force("x", d3.forceX().strength(.0005))
.force("y", d3.forceY().strength(.0005))
.force("collide", collide) // <<-------- CUSTOM FORCE
.force("cluster", clustering)//<<------- CUSTOM FORCE
.on("tick", ticked);
function ticked() {
circles
.attr('cx', (d) => d.x)
.attr('cy', (d) => d.y);
}
// Custom 'clustering' force implementation.
function clustering(alpha) {
nodes.forEach(function(d) {
var cluster = clusters[d.cluster];
if (cluster === d) return;
var x = d.x - cluster.x,
y = d.y - cluster.y,
l = Math.sqrt(x * x + y * y),
r = d.r + cluster.r;
if (l !== r) {
l = (l - r) / l * alpha;
d.x -= x *= l;
d.y -= y *= l;
cluster.x += x;
cluster.y += y;
}
});
}
// Custom 'collide' force implementation.
function collide(alpha) {
var quadtree = d3.quadtree()
.x((d) => d.x)
.y((d) => d.y)
.addAll(nodes);
nodes.forEach(function(d) {
var r = d.r + maxRadius + Math.max(padding, clusterPadding),
nx1 = d.x - r,
nx2 = d.x + r,
ny1 = d.y - r,
ny2 = d.y + r;
quadtree.visit(function(quad, x1, y1, x2, y2) {
if (quad.data && (quad.data !== d)) {
var x = d.x - quad.data.x,
y = d.y - quad.data.y,
l = Math.sqrt(x * x + y * y),
r = d.r + quad.data.r + (d.cluster === quad.data.cluster ? padding : clusterPadding);
if (l < r) {
l = (l - r) / l * alpha;
d.x -= x *= l;
d.y -= y *= l;
quad.data.x += x;
quad.data.y += y;
}
}
return x1 > nx2 || x2 < nx1 || y1 > ny2 || y2 < ny1;
});
});
}
<!doctype html>
<meta charset="utf-8">
<body>
<script src="//d3js.org/d3.v4.min.js"></script>
Also here is a more in-depth look at the subject.
Upvotes: 3
Reputation: 109282
To achieve this, you'll need to create your own custom layout. There's no tutorial for this that I'm aware of, but the source code for the existing force layout should be a good starting point as, by the sound of it, the structure of your custom layout would be very similar to that.
Upvotes: 2