Reputation: 167
I'm trying to learn how to use canvas to create simple graphics, but right now it is refusing to draw anything and instead only creates a black background.
Here's the MainActivity:
public class MainActivity extends ActionBarActivity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
}
@Override
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.main, menu);
return true;
}
@Override
public boolean onOptionsItemSelected(MenuItem item) {
// Handle action bar item clicks here. The action bar will
// automatically handle clicks on the Home/Up button, so long
// as you specify a parent activity in AndroidManifest.xml.
int id = item.getItemId();
if (id == R.id.action_settings) {
return true;
}
return super.onOptionsItemSelected(item);
}
}
xml file:
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:paddingBottom="@dimen/activity_vertical_margin"
android:paddingLeft="@dimen/activity_horizontal_margin"
android:paddingRight="@dimen/activity_horizontal_margin"
android:paddingTop="@dimen/activity_vertical_margin"
tools:context="com.example.canvastesting.MainActivity" >
<com.example.canvastesting.DrawingPanel android:id="@+id/DrawingPanel01" android:layout_width="wrap_content"
android:layout_height="wrap_content" android:maxHeight="40dip">
</com.example.canvastesting.DrawingPanel>
</RelativeLayout>
DrawingPanel class:
public class DrawingPanel extends SurfaceView implements SurfaceHolder.Callback {
PanelThread canvasthread;
public DrawingPanel(Context context, AttributeSet attrs) {
super(context, attrs);
getHolder().addCallback(this);
canvasthread = new PanelThread(getHolder(), this);
setFocusable(true);
// TODO Auto-generated constructor stub
}
@Override
public void onDraw(Canvas canvas){
//Draw stuff here
canvas.drawColor(Color.TRANSPARENT);
}
@Override
public void surfaceChanged(SurfaceHolder arg0, int arg1, int arg2, int arg3) {
// TODO Auto-generated method stub
}
@Override
public void surfaceCreated(SurfaceHolder arg0) {
canvasthread.setRunning(true);
canvasthread.start();
}
@Override
public void surfaceDestroyed(SurfaceHolder arg0) {
boolean retry = true;
canvasthread.setRunning(false);
while(retry){
try{
canvasthread.join();
retry = false;
}
catch(InterruptedException e){
}
}
}
}
And my PanelThread class: public class PanelThread extends Thread{ private SurfaceHolder _surfaceHolder; private DrawingPanel _panel; private boolean _run = false;
public PanelThread(SurfaceHolder surfaceHolder, DrawingPanel panel){
_surfaceHolder = surfaceHolder;
_panel = panel;
}
public void setRunning(boolean run){
_run = run;
}
@Override
public void run(){
Canvas c;
while(_run){
c = null;
try{
c = _surfaceHolder.lockCanvas(null);
synchronized(_surfaceHolder){
_panel.onDraw(c);
}
}
finally{
if(c!=null){
_surfaceHolder.unlockCanvasAndPost(c);
}
}
}
}
}
Any help would be much appreciated! I'm completely stumped on this problem.
Upvotes: 1
Views: 1890
Reputation: 17170
Add some more code after the line canvas.drawColor(Color.TRANSPARENT);
or change the color. Painting a transparent color will show nothing different on the screen. Also, you are missing the super call to onDraw
.
Here is the android docs for Canvas where you will find many methods for drawing paths, shapes and bitmaps: http://developer.android.com/reference/android/graphics/Canvas.html
@Override
public void onDraw(Canvas canvas){
super.onDraw(canvas); ///add missing super
canvas.drawColor(Color.RED);
}
Upvotes: 1