Reputation: 14635
I am trying to move my item... The only way this works is if I iterate through all my items and check the mouse position:
class Item : public QGraphicsItem
{
Item() { setFlag(ItemIsMovable); setFlag(ItemIsSelectable); scale = 10; }
QRectF boundingRect() const;
void paint(QPainter *painter); // had to implement this because I don't know how to get the QStyleOptionGraphicsItem to call the paint below
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option,
QWidget *widget) {paint(painter);} // never called
void update() {}
int scale, x, y;
};
// scale is Item property set by caller, x and y also set by caller based on viewport position of item center
QRectF Item::boundingRect() const
{
return QRectF(x - 30 - scale, y - 30 - scale,
30 + 3 * scale, 20 + 3 * scale);
}
void Item::paint(QPainter *painter)
{
update();
painter->drawRect(boundingRect());
}
class CollectionView : public QGraphicsView
{
Q_OBJECT
public:
CollectionView(QWidget *parent = 0);
QList<Item*> *m_items;
protected:
virtual void paintEvent(QPaintEvent * event);
virtual void mousePressEvent(QMouseEvent * event);
virtual void mouseReleaseEvent(QMouseEvent *event);
};
CollectionView::CollectionView(QWidget *parent)
: QGraphicsView(parent)
{
QGraphicsScene *s = new QGraphicsScene(this);
setScene(s);
setViewportUpdateMode(BoundingRectViewportUpdate);
m_items = new QList<Item*>();
}
void CollectionView::paintEvent(QPaintEvent * /* event */)
{
QPainter painter(this->viewport());
for(int i = 0; i< m_items->size(); i++)
{
Item* item = m_items->at(i);
//scene()->addItem(item); // this crashes
item->paint(&painter);
}
}
void CollectionView::mousePressEvent(QMouseEvent* event)
{
// if I add this and comment the rest, items don't move
//QGraphicsView::mousePressEvent(event);
foreach (QGraphicsItem *item, this->items(event->pos()))
{ /* never gets inside */ }
foreach (QGraphicsItem *item, this->items(event->globalPos()))
{ /* never gets inside */ }
// the following works though:
for (int i = 0; i < m_items->size(); i++)
{
Item* currentItem = m_items->at(i);
if(!currentItem->boundingRect().contains(event->pos()))
continue;
if (event->button() == Qt::LeftButton)
{ /* I can get the item index and its relative position to mouse
then pass this info to the mouseReleaseEvent, and it works */ }
break;
}
}
It would be best if I could use the QGraphicsView / QGraphicsScene / QGraphicsItem methods to move item or get the context menu... I have not figured out how.
But if I have to implement mouse actions, it would be best if I could iterate through he items found at mouse position, instead of all the items in my list (which is likely to be larger).
Why is my try not working ? (alternately, how can I make QGraphicsScene / QGraphicsView do all the work and move the item without my having to write any code ? that is the purpose of the ItemIsMovable.. right ?)
Update: added the code for paintEvent
... Unfortunately I was unable to call the
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
version of the paint - it would probably be used by something like scene()->addItem(item);
- but that specific call makes program crash... the above paint method is never called, but I am aware that it is the official paint method of he QGraphicsItem
... Such a simple code yet such a mess.
Upvotes: 0
Views: 1753
Reputation: 27639
As we have established in the comments, the problem is the value returned from the boundingRect( ) function.
A QGraphicsItem's bounding rect defines the local coordinates of the item. If the item is regular, matching a rectangle, you would only need to implement the boundingRect(). This is used for collision detection for, amongst other things, detecting the mouse being over the item.
If you have a non-regular (rectangular) object and want a more granular collision detection, then implement the shape() function, in addition to boundingRect(). Both are in local coordinates for the item.
Upvotes: 1
Reputation: 2005
Firstly, try with a simple Item and a basic GraphicsScene and View. Like that:
class GraphicsItem : public QGraphicsItem
{
public:
GraphicsItem(QWidget* parent) {
setFlags(QGraphicsItem::ItemIsMovable | QGraphicsItem::ItemIsSelectable);
}
QRectF boundingRect() const
{
qreal penWidth = 1;
return QRectF(-10 - penWidth / 2, -10 - penWidth / 2,
20 + penWidth, 20 + penWidth);
}
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option,
QWidget *widget)
{
painter->drawRoundedRect(-10, -10, 20, 20, 5, 5);
}
};
This is a basic Item with will move when you use a basic QGraphicsItem and QGraphicsScene.
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
QGraphicsScene scene;
scene.addItem(new GraphicsItem(NULL));
QGraphicsView view(&scene);
view.show();
return a.exec();
}
If the problem in your code seem that you item doesn't move it probably your MousePressEvent.
Upvotes: 1