Reputation: 173
For example, if i have a cube
(this part of code is from the vtk python example)
import vtk
# create a rendering window and renderer
ren = vtk.vtkRenderer()
renWin = vtk.vtkRenderWindow()
renWin.AddRenderer(ren)
# create a renderwindowinteractor
iren = vtk.vtkRenderWindowInteractor()
iren.SetRenderWindow(renWin)
# create cube
cube = vtk.vtkCubeSource()
# mapper
cubeMapper = vtk.vtkPolyDataMapper()
cubeMapper.SetInput(cube.GetOutput())
# actor
cubeActor = vtk.vtkActor()
cubeActor.SetMapper(cubeMapper)
# assign actor to the renderer
ren.AddActor(cubeActor)
# enable user interface interactor
iren.Initialize()
renWin.Render()
iren.Start()
How can i delete this cube actor and add another one? (This has to be done in order)
Upvotes: 0
Views: 7724
Reputation: 1371
Did you tried
ren.RemoveActor(cubeActor);
?
And after that, you simply add another actor
ren.AddActor(anotherActor);
Upvotes: 8