Reputation: 21
I began a c++ program which can open a RAW 3D image and save it.
CProjet::CProjet(int L,int C, int P, char* pimage) {
NBL=L;
NBC=C;
NBP=P;
size=NBL*NBC*NBP;
if(pimage != NULL) {
m_pimage=new char[strlen(pimage)+1];
strcpy(m_pimage,pimage);
}
else if(size != 0) {
m_pimage=new char[size+1];
}
else {
m_pimage=NULL;
}
}
CProjet::~CProjet() {
if(m_pimage != NULL) {
delete m_pimage;
m_pimage = NULL;
}
}
void CProjet::LireImageRAW() {
char nom_image[256];
FILE * fic_image;
cout<<"Nom de l'image a ouvrir : ";
cin>>nom_image;
fic_image = fopen(nom_image,"rb");
if (fic_image == NULL)
{
cout<<"Erreur a l'ouverture de l'image ..."<<endl;
exit(0);
}
else
cout<<"Image ouverte avec succes ..."<<endl;
fread(m_pimage,1,size,fic_image);
fclose(fic_image);
}
void CProjet::EcrireImageRAW() {
char nom_image[256];
FILE * fic_image;
cout<<"Nom de l'image a ecrire : ";
cin>>nom_image;
fic_image = fopen(nom_image,"wb");
if (fic_image == NULL)
{
cout<<"Erreur a la creation de l'image ..."<<endl;
exit(0);
}
else
cout<<"Image créée avec succes ..."<<endl;
fwrite(m_pimage,1,size,fic_image);
fclose(fic_image);
}
However, I would like to save this 3D image into a STL format.
Have you any idea to do that?
Thanks in advance.
Upvotes: 1
Views: 1943
Reputation: 21
Thank you for your answer. I could get a result !
However, it's not really good. When I save my 3D image into STL format or just to view it, we can see it has been duplicated 4 times.
http://imageshack.com/a/img673/7050/Tw7kNs.png
I tried some changes but without success.
//Read 3D RAW image
vtkImageReader *imgReader = vtkImageReader::New();
imgReader->SetFileDimensionality(3);
imgReader->SetFileName(IMG_FILE);
imgReader->SetNumberOfScalarComponents(1);
//imgReader->SetDataSpacing(1.0,1.0,1.0);
//imgReader->SetDataOrigin(-0.5,-0.5,-0.5);
imgReader->SetDataByteOrderToBigEndian();
imgReader->SetDataExtent(0,199,0,199,0,199);
imgReader->Update();
//Visualization
vtkContourFilter *contour = vtkContourFilter::New();
contour->SetInput(imgReader->GetOutput());
contour->SetValue(0,0);
vtkPolyDataMapper *volMapper = vtkPolyDataMapper::New();
volMapper->SetInput(contour->GetOutput());
volMapper->ScalarVisibilityOff();
vtkActor *volActor = vtkActor::New();
volActor->SetMapper(volMapper);
vtkRenderer *renderer = vtkRenderer::New();
vtkRenderWindow *renWin = vtkRenderWindow::New();
renWin->AddRenderer(renderer);
vtkRenderWindowInteractor *iren = vtkRenderWindowInteractor::New();
iren->SetRenderWindow(renWin);
renderer->AddActor(volActor);
renderer->SetBackground(1,1,1);
renWin->SetSize(200*3,200*3);
// interact with data
renWin->Render();
iren->Start();
//Write in STL
vtkTriangleFilter *triangle = vtkTriangleFilter::New();
triangle->SetInput(contour->GetOutput());
triangle->PassVertsOff();
triangle->PassLinesOff();
vtkQuadricDecimation *decimation = vtkQuadricDecimation::New();
decimation->SetInput(triangle->GetOutput());
vtkCleanPolyData *clean = vtkCleanPolyData::New();
clean->SetInput(triangle->GetOutput());
vtkTriangleFilter *triangle2 = vtkTriangleFilter::New();
triangle2->SetInput(clean->GetOutput());
triangle2->PassVertsOff();
triangle2->PassLinesOff();
vtkSTLWriter *writer = vtkSTLWriter::New();
writer->SetInput(triangle2->GetOutput());
writer->SetFileName("test.stl");
writer->Write();
Does anyone have an idea?
Upvotes: 1
Reputation: 3604
When I need to manipulate 3D File, I use either the PCL library or the VTK Library. For your problem, I think that VTK is a better choice because it contain some driver for Raw 3D and STL.
Look at this example, it will show you how to open a .Raw file This example will show you how to write a STL file.
If you don't want to use a third part library, I will not be able to help you...
Upvotes: 0