Reputation: 44275
I'm following the docs to create a node.js addon. I ran
node-gyp configure build --python C:\Python27
and received error
Error: spawn ENOENT
Full stack:
gyp info it worked if it ends with ok
gyp info using [email protected]
gyp info using [email protected] | win32 | x64
gyp ERR! configure error
gyp ERR! stack Error: spawn ENOENT
gyp ERR! stack at errnoException (child_process.js:1000:11)
gyp ERR! stack at Process.ChildProcess._handle.onexit (child_process.js:791:34)
gyp ERR! System Windows_NT 6.1.7601
gyp ERR! command "node" "C:\\Users\\bmackey\\AppData\\Roaming\\npm\\node_modules\\node-gyp\\bin\\node-gyp.js" "configure" "build" "--python" "C:\\Python27"
gyp ERR! cwd D:\DevProjects\Node\AddOn
gyp ERR! node -v v0.10.29
gyp ERR! node-gyp -v v1.0.3
gyp ERR! not ok
My 3 required files are all in the same directory:
hello.cc:
// hello.cc
#include <node.h>
//Note that all node addons must export an initialization function.
//Does this go in a .h or here or what?
void Initialize (Handle<Object> exports);
NODE_MODULE(module_name, Initialize)
using namespace v8;
void Method(const FunctionCallbackInfo<Value>& args) {
Isolate* isolate = Isolate::GetCurrent();
HandleScope scope(isolate);
args.GetReturnValue().Set(String::NewFromUtf8(isolate, "world"));
}
void init(Handle<Object> exports) {
NODE_SET_METHOD(exports, "hello", Method);
}
NODE_MODULE(addon, init)
binding.gyp:
{
"targets": [
{
"target_name": "addon",
"sources": [ "hello.cc" ]
}
]
}
hello.js:
var addon = require('./build/Release/addon');
console.log(addon.hello()); // 'world'
Upvotes: 1
Views: 157
Reputation: 44275
The optional --python
argument requires the path to python.exe:
node-gyp configure build --python C:\Python27\python.exe
The example on node.js website did not work for me. This guy's example worked better, but ultimately this worked and made more sense to me:
hello.cc
#include <node.h>
using namespace v8;
Handle<Value> Method(const Arguments& args) {
HandleScope scope;
return scope.Close(String::New("here is some output"));
}
void init(Handle<Object> target) {
target->Set(String::NewSymbol("methodName"),
FunctionTemplate::New(Method)->GetFunction());
}
NODE_MODULE(myModuleName, init)
binding.gyp:
{
"targets": [
{
"target_name": "myModuleName",
"sources": [ "hello.cc" ]
}
]
}
hello.js:
var addon = require('./build/Release/myModuleName');
console.log(addon.methodName()); // prints "here is some output"
This layout took some of the naming ambiguity out.
Upvotes: 1