Imran Ahmed
Imran Ahmed

Reputation: 1033

CCParallaxNode moves on and convertToWorldSpace give wrong values cocos2d iPhone

I have used the code below for collision detection. but as CCParallaxNode moves on in infinite scrolling. my positions goes wrong. i have tries every possible solution till yet. but everything gives me wrong values in parallax.

for (CCSprite *sp in PathsArray) {
        if (sp.tag==500) {
            CGPoint sprect=[self convertToWorldSpace:sp.position];
            CGRect pillerRect=CGRectMake(sprect.x, sprect.y, sp.boundingBox.size.width, sp.boundingBox.size.height);
            CGRect heroRect=CGRectMake(charcterObject.boundingBox.origin.x, charcterObject.boundingBox.origin.y, charcterObject.sp4.boundingBox.size.width, charcterObject.sp4.boundingBox.size.height);

            if (CGRectIntersectsRect(heroRect, pillerRect)) {
                [self stopJumping];
            }
        }
    }

Upvotes: 0

Views: 63

Answers (1)

YvesLeBorg
YvesLeBorg

Reputation: 9079

For this to work, both rectangles have to be in the same coordinate system. You should probably get position for *sp as

CGPoint sprect=[sp.parent convertToWorldSpace:sp.position];

because sp.position is in the parent's coordinates system.

Upvotes: 1

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