Ryan Cobourn
Ryan Cobourn

Reputation: 39

Corona sdk audio not playing

I have been trying to test out some stuff in Corona sdk because I want to make a math game that will have levels of math for children up to adults. Here is the code I have (It is just a test)

Main.lua:

display.setStatusBar(display.HiddenStatusBar)
local ButtonClickedSound = audio.loadSound( "Button Clicked Sound.wav") 
local FailSound = audio.loadSound( "Fail Sound.wav" )
local SucessSound = audio.loadSound( "Sucess Sound.mp3" )
-- Physics

local physics = require('physics')
physics.start()

local FailSoundChannel = audio.play(FailSound)
-- local gameBg = display.newImage('\Images\Background')

Config.lua:

application =
{
    content =
    {
        width = 320,
        height = 480,
        scale = "letterbox"
    },
}

I have a sound in my file and everything is correctly named. Do you know what the problem is?

Upvotes: 0

Views: 547

Answers (1)

Kumar KS
Kumar KS

Reputation: 521

display.setStatusBar(display.HiddenStatusBar)
local ButtonClickedSound = audio.loadSound( "Button Clicked Sound.wav") 
local FailSound = audio.loadSound( "Fail Sound.wav" )
local SucessSound = audio.loadSound( "Sucess Sound.mp3" )
 -- Physics

physics = require('physics')
physics.start()

local function delay()
  local FailSoundChannel = audio.play(FailSound)
end 

timer.performWithDelay(100, delay, 1)

try this and see. And more over check whether the file names and path are correct.

Upvotes: 0

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